Players operate as both a spy and a contact man in an effort to collect as many secrets as they can from 16 Embassies in the newly created international city of Espiona. The one who collects the most valuable set of secrets is the winner. The newer (1970's) version of the game changed in quite a few ways, but still bore a great resemblance to the original....
This game is not to be confused with SPI’s Spies. Each player has two pawns, a tall one and a short pawn. Each player designates one pawn an active agent and the other pawn a decoy agent. To win the game the player must get the active agent to the train station with three or more pieces of information. The gameboard represents a seedy part of an anonymous...
The game is huge, about 18 inches wide and 27 inches tall when assembled. The idea is to use the Magi-Scope dart gun to shoot the spys who will blow up the girl hostage if you miss. Access to the house is gained by shooting the bomb on the roof which causes the facade panel to fall down exposing the interior. There are two spys hiding behind the pictures...
Spy Shuffle is an exciting spy themes card game where opponents battle to become the Top Spy. Played by 2-5 players from age 7+, it has a play time of 15-30 minutes. The game is played by rolling a die and picking up cards according to the number that was rolled. Players starts with two cards. The first player rolls the die and picks up the number of cards...
From DriveThruCards.com Spy Tactics is a secret agent themed MicroGame for 4-9 players who will form 2-3 teams of agents. Agencies are Chimera, Tachyon, and Vex. Each agent receives an Alignment card, a point tracker card and 8 code cards. (The same 8 code cards are given to each agent.) After examining their code cards, each agent will choose one to...
Each player has seven spies and one master spy. The spies can move only forward and sideways, while the master spy can also move along diagonals. Players move by rolling two dice and moving one piece the exact number thrown. The piece must move in a straight line with no change of direction, but may rebound off the edge of the board when they reach the...
OVERVIEW: World War II has ended. The Third Reich has been destroyed. Former war- time allies, the United States and the U.S.S.R, grow increasingly suspicious of each other’s motives and plans for a post-war world. As this suspicion grows, both nations will seek to exert their will on the global chess board of geostrategic politics and espionage. Spy Wars...
Spy World is a simple game of deduction. Each player is a spy belonging to one or two secret agencies (ROCK, PAPER or SCISSOR). The goal of a spy is to identify and reval three agents belonging to the opposite agency of his agency. Rock agents seek for Scissor agents who seek for Paper agents (who seek for Rock agents). The game contains 9 loyalty cards...
Gather your team, world peace is at stake! SPY x FAMILY: Mission for Peanuts is a game of deduction and deception for 3-5 players. Assume different roles to try to outmaneuver one another, building the best 2 card team for the mission. If a player can bring the Forger family together, they win the round instantly! Be careful though, if a player is caught...
In SPYBAM, the different players (CEOs) compete with each other to gain control of the world. You can buy properties or campaigns on each continent and negotiate mergers between players, but ... beware of spies!! Their goals are dark, and they will try to screw you up. The setup begins by randomly delivering a business card and a different famous character...