Realmseekers serve as the Queen’s arm, commissioning joint expeditions of newly-discovered realms. Adventurers they hire are expected to return with promising information…if they return at all. Realmseekers 6-card expansion game for the Mysticana deck tasks 1-6 players with exploring a new realm. With each expedition, use savvy judgment to assess the...
The three Windsprites are fickle and indifferent. Entice them to bless your village through offerings of sincere devotion. Prove your village’s devotion to the Windsprites by making offerings that appeal to them in this 6-card expansion game for Mysticana. Use the cards in your hand or field as offerings, slowly revealing face-down cards as additional...
The queen has called a council meeting. As her two most trusted advisors, push your preferred interests to garner her favor and guide the realm’s future. Convince the queen through shrewd manipulation and strategic gambits. Match your agenda to your secret interests while battling to keep the queen interested in your side of the conversation. The advisor...
The veil between realms has torn, unleashing unimaginable horrors. Two champions are called to kill or banish these monsters using primal energies. Show your strength and defeat the most beasts to secure your place in history. Take turns attacking the rampaging beast to drive it back. Each beast’s strange nature requires unique strategies. Defeat three...
The wild magical energy permeating the world calls to each spellcaster differently, inspiring countless unique branches of arcane tradition. Each style's adherents seek to prove their chosen methods superior both for casting ability and for managing the unpredictable surges of magical power. Wild Magic is an expansion to the Mysticana deck for 1-2 players....
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole, and the foundation deck in general. It is not for a specific game. Living elements interweave throughout the realm. A water guardian extinguishes a roaring wildfire that leaves behind unrecognizably scorched earth. The seared avatar of that earth rises and consumes the...
Nine Perils is playable with Mysticana: A Foundation Deck core cards, and its rules are included in the core wallet. The prophecy foretells nine great perils, warnings of coming doom. As a seer, you must peer into the future and find a path to avoid these perils. Nine Perils is a solo-only game of limited information and anticipating the future to avert...
Sorcerers’ Showdown is playable with Mysticana: A Foundation Deck core cards, and its rules are included in the core wallet. Two sorcerers clash in battle, each spell and counterspell growing less predictable as they wear down. Sorcerers’ Showdown is a dueling-like game for 2 players using the Mysticana deck. In the first round, players are dealt 8 cards...
The Path Ahead is playable with Mysticana: A Foundation Deck core cards, and its rules are included in the core wallet. In every corner of the realm, travelers engage in a timeless game of deduction and chance. The Path Ahead is a guessing game for 2-4 players that uses the Mysticana deck. Each round, the active player guesses whether the next card drawn...
From the rulebook introduction: Mysticards is a card game designed for four players, Ages 8 and up, who are divided into two teams of two. One game consists of several hands, with each hand being made up of 15 tricks. During each trick, every player gets to play one card, with the best card winning the trick. Teams collect points for each trick they win....
Mystick Companion is an expansion for Mystick Domination, though it can also be played without Mystick Domination. From the back of the box: The world of Mystick grows larger and stranger with the Companion set as the Masters find new ways to create the future with new tarot cards. Each 78-card Companion deck is fully compatible with earlier Mystick cards...