The aim is to reach the target on the victory card you have drawn at the beginning of the game. The victory condition may be one of the following: Archmage (10 followers, 40 mystic power, 10 gold), City (40 followers, 10 mystic power, 10 gold), Hoard (10 followers, 10 mystic power, 40 gold), Balanced (20 followers, 20 mystic power, 20 gold) By using cards...
"Each player takes the role of an (American) Indian Brave (Young Warrior). Players compete to accumulate prestige by their deeds." The game uses a custom deck of cards. There are nine types of cards in the deck: Tribe, Weapon, Dress, Approach, Coup, Hunt/Trade, Luck, Spirit, and Trade. The cards are used to engage in various activities. Players collect...
Mystical Eddies is a trick-taking game for The Mystique Deck, in which the player who leads the trick must assume she won't win the trick, because a subsequent player determines the context of the card she leads. The game can be played either for a fixed number of rounds, or to a target score. When leading a trick, you can play any card you like; however...
Mystical Empire is an Action-Based game, so everything that takes place during the game requires the use of an Action by either a Character or a Creature or a combination of several. With your Character’s Actions, you may Hire Creatures, Play Items & Structures, or (if able) cast Spells & Effects. Your Character may also Attack once per turn, if you...
The world is full of long-forgotten items of power. Will you harness their enchantments or gamble on your own fortunes to prevail? Arcane Artifacts is a multiplayer 6-card expansion to the Mysticana deck. In this lightweight game of chance and skill, each player receives 2 cards and hopes to have the best combination for the round. After the initial deal...
For those who stumble into the Cave of Djinns, there is only one way out. Should you fail to solve the djinns’ riddles, you will surely suffer their wrath. Cave of Djinns is a solo-only 6-card expansion to the Mysticana deck. In this evolving puzzle, the player must solve the djinns’ riddles through careful card placement. Each of the 6 double-sided djinns...
War threatens the realm and only a mighty conjurer could turn the tide of battle. Consult the ancient tomes and summon four powerful titans to save the realm! Conjurer's Tome is a solo-only expansion to the Mysticana deck. Complete summoning circles, each of which contains two tomes whose unique requirements must be simultaneously satisfied, to summon...
The ancient dragons who once terrorized your realm have returned in search of new treasure. Rally your forces and wield elemental magic to guard against their invasion. Defeat the three ancient dragons to protect your lands! Each turn you must call upon your elemental skills to improve your position without falling victim to the dragons’ curse. Lay out...
Within a realm shattered by war, shrewd nobles back opposing factions to secure their place in the future. Lend your support at the right time to wrest control of the realm from your rivals. Players square off as influential nobles vying for leadership of a war-torn realm. Each turn, players manipulate three elemental factions, backing one in their fight...
Three horrific harbingers herald the crises to come. As a powerful seer, use your mystic visions to prepare against the ever-worsening perils. Harbingers builds on the existing Mysticana solo game Nine Perils with new Harbingers, special abilities, escalating challenges across three rounds, and a cooperative mode for 2 players. Harbingers is an expansion...
Oracle's Sight is an expansion game to the Mysticana deck for 1 person and is designed by Jamie Thul and Ian Howard. This divination guide based on traditional tarot methods gives players inspiration and insight into a question of their choice. Mysticana is a Foundation Deck: an 18-card deck that includes multiple core games using just the base cards with...