Published in Basin City, WA with assistance by the Every Other Tuesday Night Gamers & War Eagles Gaming Society. Can be used with 15mm appropriate figures, players will need to provide at least 1 6-sided DIE for each player, a 6-Ft. Tape measure, a Protractor for determining Gunfire & Observation, Artillery Facing changes, Gatling Gun Firing Arcs, and...
Prairie Aflame! The Northwest Rebellion of 1885 This game is an operational treatment of Canada's Northwest Rebellion of 1885. The Metis (half Native and half European) set up a provisional government to try and get recognition of their concerns with the federal government in Ottawa. The federal government orders a detachment of Mounties to confiscate any...
This game is based on the Pride Cycle as described in the Book of Mormon. The righteous are blessed and prosper, they begin to love money more than God and become wicked. The final phase is when they are humbled, and they become righteous once more. The aim of the game is to have the largest presence in the Book of Mormon lands. No dice - simple 'Rock...
For twenty years, the "Battles from the Age of Reason" (BAR) game series has been the ultimate gaming expression of mid-eighteenth century warfare. The BAR games feature a highly detailed, realistic and interactive game system, gorgeous map and counter graphics, thorough research and exciting battles throughout Europe and America. However, because of rules...
Miniatures rules for 19th century conflicts, covering a period from roughly 1820-1920. Movement is via an action point system, and unit capabilities are based around a single strength value which is used to determine melee, firing and morale. Different weapons apply a multiplier to the strength. The strength itself has a random component added to a base...
[From the inside cover] These lists are designed to cover warfare around the world from the Napoleonic Wars until the opening of the First World War, with some lists to cover the chaotic period after the war including the Russian Revolution. Within each list, the armies have been sorted by conflict with participants where possible listed together. You will...
Custer's Last Stand: 1-11 players fight for survival in this desperate wargame, where the enemy’s strength is unknown! Little Bighorn uses the same simple 1 page rule format of the Pub Battles series. Formations moving by random chit pull and combat resolved by simple die rolling with no CRT. In this tense game of Custer’s Last Stand, players can bring...
Ranger is a set of miniatures rules for the French & Indian War (Seven Years War in North America). The scale is skirmish: 1 figure = 1 man. The game consists of a 48-page booklet - players must provide their own miniatures, terrain, dice, etc. Ranger covers small actions in the F&I war. Rogers' Rangers, Indians, line troops, marines, militia, coureurs de...
From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the...
We’ve spent the past ten years working on a new revised and updated ruleset based on our original “Wilderness Wars” tabletop miniatures rules system. This new edition is equally playable in 15mm or 25mm scales, with both US Standard and Metric measurement player aids included. Usable with most 18th Century French and Indian Wars Wilderness scenarios Fast....
Players represent Anglo-Texans, Mexicans, and Native Americans struggling to control and develop the untamed lands of Texas. They will seek wealth, power, and glory through claiming title over raw lands, cultivating a growing population, promoting commerce, and protecting their citizens. Players deploy cards to build interlocking tableaus representing...