Description from the publisher: Native Wars is a competitive, two-player card game, where players manage their tribe decks to capture the most territories. This game features unique card and dice play. Players' cards are numbered in which you have to roll two dice to activate them by the total sum of your roll. Their card effects guide your tactical...
This game covers the Seven Years' War in North America, beginning in 1755 and ending in 1760. It has a mounted map reaching from Detroit in the west to Cape Breton Island in the east. The main terrain features on the map are wilderness, lakes, and rivers; water movement is very important in the game given the lack of roads. There are 132 counters in six...
Publisher Blurb Born a century too late? Well, the Old West Gunfight Rules capture all the excitement and adventure of the Old West. Jail breaks, cattle drives through hostile Indian country, Mexican revolutions, range wars, knife fights, and shoot-outs are only a few of the cultural activities recreated by these rules. Requires percentile dice. User...
Their names are virtually synonymous with the long conflicts with the native indigenes of the American West. Cochise, Victoria, Chato, Geronimo. These great war band leaders all come from the various tribes of the Apache, and the Apache Wars dominated the attention of the US government in its westward development for the critical 25 years from the American...
This year will mark the 140th anniversary of the Little Bighorn Campaign. This struggle has been depicted in numerous conflict simulation games; it is certainly one of the most fascinating subjects in the wargame hobby. One-Minute Little Bighorn is a microgame attempting to portray the battle with a small map and a limited number of counters. One-Minute...
Din of Battle covers the conflicts between the colonial powers of the 19th century and the native peoples of their intended colonies. These rules plead no cause - most of the causes for which these past warriors fought are long ago gone. In many cases the "winners" would be surprised if they returned today to view modern South Africa, Egypt, China, or...
A set of tabletop miniatures wargame rules covering the wars in the United States and Canada in the latter half of C18 and the early C19: the French & Indian Wars, the American Revolution/American War of Independence and the War of 1812. Sharing some features with the other rules using the Polemos system, the rules aim to focus on the decisions made by...
This mini campaign game cover Pontiac's War was first published as an article in Vol. VIII, No. 5 of The Courier magazine (1989) and provides and well researched historical background of the conflict before providing in-depth rules for set-up, turn sequence, unit activation, movement, combat, supplies and victory points. The map/chart is easy to use for...
“I mean to destroy the English and leave not one upon our lands.” Pontiac “It is not in the Indian’s power to affect anything of consequence.” Major Gladwin.” Pontiac’s Uprising 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of...
PONY SOLDIERS is a game about Soldiering and Indian Warfare on the American Plains from 1866-1892. The Player takes on the role of a Cavalry Officer recently posted to a Frontier Fort. The Player’s Officer starts out as a 2nd Lieutenant and with the goal of surviving and advancing through the ranks by participating in various Mission and Combat. The Fort’s...