A set of tabletop miniatures wargame rules covering the wars in the United States and Canada in the latter half of C18 and the early C19: the French & Indian Wars, the American Revolution/American War of Independence and the War of 1812. Sharing some features with the other rules using the Polemos system, the rules aim to focus on the decisions made by...
This mini campaign game cover Pontiac's War was first published as an article in Vol. VIII, No. 5 of The Courier magazine (1989) and provides and well researched historical background of the conflict before providing in-depth rules for set-up, turn sequence, unit activation, movement, combat, supplies and victory points. The map/chart is easy to use for...
“I mean to destroy the English and leave not one upon our lands.” Pontiac “It is not in the Indian’s power to affect anything of consequence.” Major Gladwin. Pontiac’s War 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of General...
PONY SOLDIERS is a game about Soldiering and Indian Warfare on the American Plains from 1866-1892. The Player takes on the role of a Cavalry Officer recently posted to a Frontier Fort. The Player’s Officer starts out as a 2nd Lieutenant and with the goal of surviving and advancing through the ranks by participating in various Mission and Combat. The Fort’s...
Published in Basin City, WA with assistance by the Every Other Tuesday Night Gamers & War Eagles Gaming Society. Can be used with 15mm appropriate figures, players will need to provide at least 1 6-sided DIE for each player, a 6-Ft. Tape measure, a Protractor for determining Gunfire & Observation, Artillery Facing changes, Gatling Gun Firing Arcs, and...
Prairie Aflame! The Northwest Rebellion of 1885 This game is an operational treatment of Canada's Northwest Rebellion of 1885. The Metis (half Native and half European) set up a provisional government to try and get recognition of their concerns with the federal government in Ottawa. The federal government orders a detachment of Mounties to confiscate any...
This game is based on the Pride Cycle as described in the Book of Mormon. The righteous are blessed and prosper, they begin to love money more than God and become wicked. The final phase is when they are humbled, and they become righteous once more. The aim of the game is to have the largest presence in the Book of Mormon lands. No dice - simple 'Rock...
Miniatures rules for 19th century conflicts, covering a period from roughly 1820-1920. Movement is via an action point system, and unit capabilities are based around a single strength value which is used to determine melee, firing and morale. Different weapons apply a multiplier to the strength. The strength itself has a random component added to a base...
[From the inside cover] These lists are designed to cover warfare around the world from the Napoleonic Wars until the opening of the First World War, with some lists to cover the chaotic period after the war including the Russian Revolution. Within each list, the armies have been sorted by conflict with participants where possible listed together. You will...
Custer's Last Stand: 1-11 players fight for survival in this desperate wargame, where the enemy’s strength is unknown! Little Bighorn uses the same simple 1 page rule format of the Pub Battles series. Formations moving by random chit pull and combat resolved by simple die rolling with no CRT. In this tense game of Custer’s Last Stand, players can bring...
Quebec 1759 is a small, simple and short block board-wargame covering the conflict between the British and the French in Canada during the French and Indian War. The game comes with a gorgeous map drawn in the style of the period. Movement is conducted via a point-to-point system following the roads and towns in the area around Quebec. The game comes with...