Subtitled: Skirmish Rules for the Early Gunpowder Era Mainly for recreating small conflicts during the settling of America. Also can be used to simulate actions in Europe, pirates and Colonial conflicts. For skirmish combat between up to 80 figures per side. A figure represents one character. Each player command one or two units of 5-10 characters. Units...
From the designer: "Covering both the French & Indian War and the American War of Independence MAYHEM: Muskets & Mohawks is both a skirmish combat game and campaign system. Whether you're on a mission with a group of Roger's Rangers or leading the charge with the 1st Maryland, MAYHEM - Muskets & Mohawks allows you do it in a realistic way. Linked by a...
Like the military? Are you a trivia and/or history buff? Play the new game, MINDFIELD, The Game of US Military Trivia. The game is designed for 4 players or 4 teams. Players roll a die and move tanks around the board, answering a question depending on the category landed upon. Categories include: Army, Navy, Air Force, Marines, Equipment, Battles...
"Mohawk" is a wargame of the "French and Indian War" in North America. Mounted, color mapboard measures 22" x 17". Map features significant land and water routes used in the period. Inset maps are included for high seas naval movement and tactical battle resolution. 176 two-sided mounted and die-cut counters represent regular and militia, Indians...
Product Description from Publisher's Website Muskets and Mohawks is the unit based game of the French and Indian Wars. Players take on the role of an officer commanding multiple units of men. Included in the rules are lists and options to play the Napoleonic Wars, the American Revolution, the War of 1812 as well as the Texas War of Independence. Here's...
Muskets & Tomahawks II is a set of rules for recreating skirmishes during the major wars of the 18th and 19th centuries. This “small war” is intrinsic to military campaigns and encompasses a huge variety of situations: reconnaissance missions, raids on enemy villages, attacks on convoys and outposts, and much more. Muskets & Tomahawks sees you lead a...
Muskets and Tomahawks is a skirmish game, designed to represent the Petite Guerre, the small wars fought in North America during the late 18th Century between the British, French, Americans and Native Americans. It is a card driven tabletop miniatures wargame. Troops are divided into seven types each of which is represented by a number of cards, depending...
"Each player takes the role of an (American) Indian Brave (Young Warrior). Players compete to accumulate prestige by their deeds." The game uses a custom deck of cards. There are nine types of cards in the deck: Tribe, Weapon, Dress, Approach, Coup, Hunt/Trade, Luck, Spirit, and Trade. The cards are used to engage in various activities. Players collect...
The Mythic Americas version of Warlords of Erehwon still keeps at its heart a singular objective in mind – to allow for fast-paced and exciting miniature battles upon a standard-sized table between rival forces known as Warbands. A Warband represents your own band of warriors – courageous humans, blood-thirsty monsters, legendary heroes, and mythological...
The Mythic Americas version of Warlords of Erehwon still keeps at its heart a singular objective in mind – to allow for fast-paced and exciting miniature battles upon a standard-sized table between rival forces known as Warbands. A Warband represents your own band of warriors – courageous humans, blood-thirsty monsters, legendary heroes, and mythological...
From the Introduction: "Napenaltowaksche is the skirmish level portion of the Flintlocks and Tomahawks system. The setting is mid 18th-century New England, New France and the Old Northwest. Where a choice had to be made between playability and realism, the choice was made toward ease of play so that the result is closer to a caricature rather than a...