"Indian Wars: Custer" is a solitaire wargame in which you take command of the 7th Cavalry Regiment, under the famous general Georges Amstrong Custer and live again, in solo, three battles of the Indian wars. In this game, three game boards represent the historic space of three major fights which delivers this hero of the western conquest to tribes Lakotas...
The players form two teams. The pieces are placed alternately on the outermost six spaces. Then, the die is rolled in turn. However, the piece may initially only advance on the outermost ring if the player rolls the number of its space (I to VI). If a piece is now on one of the alphabetically designated spaces, it advances along the line to the other space...
From the rules: "In the early 1600s the Iroquois Five Nations initiated a number of wars to gain control of the beaver trade. Each of 3 to 5 players represents a clan (Wolf, Bear, Turtle, Eagle, or Deer) within the Iroquois Confederation during this time and attempts to gain control of Confederation policy and the beaver trade." There are two main elements...
Skirmish rules for the flintlock era using individually mounted figures. Will work with 15mm to 54mm figures. 12 man infantry units, 8 man cavalry units and 5 man plus 1 gun artillery units. Designed to be quick, fun and bloody. Average sized scenarios can be finished within 3-4 hours in time to get to the pub before it closes. Thoroughly playtested in...
From the publisher's website: Miniatures rules for the War of 1812, representing company level actions of roughly 150-800 men per side, provided with full colour graphics. John Bull was another name for the British, just as "Cousin Jonathan" was what the British called the Americans. Totally new and innovative system geared specifically for the period....
King Philip’s War is about an all but forgotten New England Indian Uprising that nearly brought the Puritans to their knees. In the end, over 6000 Indians were slain or captured and sold into slavery. Over 2600 Colonials were captured or killed. In the end King Philip (The Wampanoag sachem, Metacomet) himself was ambushed, beheaded, and quartered. King...
These rules are designed for re-creating small scale skirmishes with miniature figures. Although designed primarily for conflict in North America in the 17th -19th centuries, they can be used to re-create actions in various times and places. Scale: These rules can be used with figures ranging from 15mm to 54mm. Each model figure represents between one and...
Land of the Free is a set of wargaming rules from Osprey that allows players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the American War for Independence, the Northwest Indian War, and the War of 1812. This set of rules lets players begin their...
This expansion pack introduces "bounties". There are two ways to have a bounty placed on your head. Firstly, when you fail an Adventure, instead of taking a Failure card, you may take an appropriate Bounty card. Taking a Bounty card this way means you avoid the immediate penalties of failure, which can be quite an advantage. Secondly, you may succeed at...
Frontier: Blood on the Plains is the first supplement for Legends of the Old West. Now you can re-enact battles between the US Cavalry and the Plains Indians, or ride with the infamous Texas Rangers. Re-write the history books by siding with legendary figures of this bloody conflict, such as Crazy Horse and George Armstrong Custer. Experience the power of...