Each player controls one North American Indian Tribe. Players use their people to gather food and to raid each other and the white men. Different types of tokens are used to undertake actions and record progress: - Population Tokens (PT) are used to conduct actions such as raiding and hunting. Each Population Token represents about 50 People. - Land Tokens...
"Card game for 2 Players. Theme: American Indian Wars in the Post Civil War Years. One player is the Whites. The other player is the Indians." The game is played using a custom card deck containing seven types of cards: Initiative, White Combatant, Indian Combatant, Firepower, Aftermath, Special, and Historical. Most of the cards are ranked with a number....
"Indian Wars: Custer" is a solitaire wargame in which you take command of the 7th Cavalry Regiment, under the famous general Georges Amstrong Custer and live again, in solo, three battles of the Indian wars. In this game, three game boards represent the historic space of three major fights which delivers this hero of the western conquest to tribes Lakotas...
From the rules: "In the early 1600s the Iroquois Five Nations initiated a number of wars to gain control of the beaver trade. Each of 3 to 5 players represents a clan (Wolf, Bear, Turtle, Eagle, or Deer) within the Iroquois Confederation during this time and attempts to gain control of Confederation policy and the beaver trade." There are two main elements...
Skirmish rules for the flintlock era using individually mounted figures. Will work with 15mm to 54mm figures. 12 man infantry units, 8 man cavalry units and 5 man plus 1 gun artillery units. Designed to be quick, fun and bloody. Average sized scenarios can be finished within 3-4 hours in time to get to the pub before it closes. Thoroughly playtested in...
From the publisher's website: Miniatures rules for the War of 1812, representing company level actions of roughly 150-800 men per side, provided with full colour graphics. John Bull was another name for the British, just as "Cousin Jonathan" was what the British called the Americans. Totally new and innovative system geared specifically for the period....
International Game Series game from Multi-Man Publishing. King Philip’s War, is about an all but forgotten New England Indian Uprising that nearly brought the Puritans to their knees. In the end, over 6000 Indians were slain or captured and sold into slavery. Over 2600 Colonials were captured or killed. In the end King Philip (The Wampanoag sachem...
These rules are designed for re-creating small scale skirmishes with miniature figures. Although designed primarily for conflict in North America in the 17th -19th centuries, they can be used to re-create actions in various times and places. Scale: These rules can be used with figures ranging from 15mm to 54mm. Each model figure represents between one and...
La Petite Guerre is a miniatures skirmish game for 18th century North America, featuring English and French regulars, colonial militias, American rebels, coureurs des bois, and Indian warbands. In a turn, chits are drawn to determine which player gets to activate a figure, which then does all it's movement, shooting, etc. before the next chit is drawn. Not...
Land of the Free is a set of wargaming rules from Osprey that allows players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the American War for Independence, the Northwest Indian War, and the War of 1812. This set of rules lets players begin their...