Description from the publisher: Quartermaster General: Alternate Histories is the second expansion for Quartermaster General, the critically acclaimed fast-playing World War II game. With Alternate Histories, the forces of France and China are added as supporting Allied powers, with pieces all their own, plus over one hundred new and updated cards to add...
A set of six cards sent to backers of the 2016 Kickstarter campaign for Alternate Histories, A Quartermaster General Expansion. Consisting of six cards: MERCHANT MARINES! Use once per game during your play step. Instead of playing a cards, discard a card from your hand and build a Navy. PRESS ON! Use once per game when you battle a Land space. Discard a...
Sent to backers of the 2015 Kickstarter campaign for Quartermaster General: Air Marshal. Details on this card: You may remove an Air Force from the board at the beginning of your Supply Step to prevent an unsupplied Army or Navy from being removed this turn. Game designer notes: (First FAQ - No, the Air Force does not have to be supplied.) I'd expect to...
Sent to backers of the 2016 Kickstarter campaign for Alternate Histories, A Quartermaster General Expansion . Details on this card: May be used by each player at their own option, after creating their opening hands of cards. Discard one additional card. Then examine the top 10 cards of your draw deck and take 1 of the cards into hand. Then shuffle the...
Sent to backers of the 2016 Kickstarter campaign for Alternate Histories, A Quartermaster General Expansion . Details on this card: Used by each player, before shuffling their decks at the beginning of the game, Take one Status or Response card from your deck and place it face-down on the table. Players who chose Status cards reveal them simultaneously;...
Quartermaster General is a card-driven game that puts players in command of the major powers of the Second World War. In the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! You control one or more countries on either the Axis or Allied team and try to score as many victory...
"Qui ose gagne" (Who Dares Wins) is a solitaire wargame where you are in command of Long Range Desert Group commando patrols in the 1942 Cyrenaica region of Libya. Troubles do not only come from italian and german troops ! But you will have to keep a low profile, to face natural or mechanical incidents and manage the outbound road to your home base after...
Description from the publisher: The Quick and the Dead (Q&D) is meant to replicate the sharp, short actions involving coastal forces during World War II. More specifically, this set of rules and cards is focused on the fighting between coastal forces in the Mediterranean Sea, but if the rules prove popular, expansions for the English Channel and the...
In the wee hours of the morning of October 28th, 1940 Benito Mussolini, representing the Fascist party that had overthrown the Italian government, offered an ultimatum to Greece to submit to their authority. This demand contained a long list of capitulations including allowing Axis forces to enter and occupy fundamentally any "strategic location" they felt...
Quick Panzer is the Small War rules set for World War II. Infantry weapons, artillery mortars, antitank guns and over 100 different models of armored vehicles are all covered. The actual rules are 2 pages long but the rules come with several annexes for those who want a lot of detail. The Two Page Rules series features rules that are 2 pages long with one...
This is a set of rules to play a WWII game with 1:144 miniatures. It doesn't use a lot of look up tables, and is easy to learn. That's why I call it "Quick War". This set of rules uses no game board, instead units are moved by measurements in inches, and rulers are used also for firing weapons. I use different colors of felt to denote hills, forest, water...