This Game attempts to simulate the conflict between the Royal Navy and the Kriegsmarine during WWII. Also included are the ships projected in Admiral Raeder's "Z" plan before the War. —description from the publisher A ship-to-ship miniatures game of surface combat using written orders for movement and firing. There are four scenarios. Statistics are...
From the cover: Mission: Capture Berlin before the Americans/British! Method: Massive ground assault from Oder Bridgehead Ground Conditions: Mud Enemy Strength: Fanatical Nazis, SS troops and Volksturm. Resistance cannot last beyond a few days. Morale seems to be good despite other reports. Fuel situation critical. Ammunition limited. We will bury the...
Work continues on this long-awaited design by Joseph Youst. The current development team is moving to polish this operational simulation of the most intense four months of combat in the history of War. German Army Groups keep supplies and the Luftwaffe's air power moving to support their subordinate armies holding the threatened bulwark in the East. Soviet...
The Road to Cheren: 1941 East African Campaign is our new game covering the Eritrea campaign in East Africa in 1941. The campaign featured British and French forces versus the Italians in a wild and mountainous country. Cheren is a game where the movement of each piece is critical. After movement your opponent may react but with only a few units, making...
La Primogenita is a wargame at Brigade level about the East African Campaign in 1941. It covers the Allied invasion into Italian Eritrea in the north where the most intense fighting took place, especially around the town of Cheren. The Allies invaded Eritrea with two Indian Divisions and some Free French units. The defending Italians consisted mostly of...
The Road to St Die is a company/battalion level simulation of those battles in October 1944. Players control the various German and American forces which took part. The American player must coordinate their three divisions to penetrate the front lines of the Germans and drive towards St. Die. The German player must coordinate their forces to slow the...
Destroy the Capital to Win 1943, during World War II. Leading your army, you must capture opponent nation destroying the its Capital city. Do not let the enemy come on over your city. Rules Each player plays with a pack of cards “Nation” (50 cards), made up by Vehicles, Cities, Fortuity etc. The game consists of rounds in which one player attacks and...
This is a simulation of the post-Normandy campaigns from September 1st, 1944 to April 1945 on the West front. The game covers the initial attempts by the Allies to maintain the pace of their advance in the face of a rapidly deteriorating logistical situation, the German recovery culminating in the Battle of the Bulge, and the final Allied drive across the...
A game for 2 to 4 players. The players roll the die and move around the map following the instructions on the points. There are different routes and a roll of 6 causes the player to go backwards. The first player to get to Berlin and "Sentence the Nazi Leaders" is the winner. Looks to have been produced just after the invasion of Poland since Denmark...
'The Road to War: Europe 1936' seeks to portray the geopolitical turmoil on the eve of World War II. Players assume the role of European statesmen seeking to outclass their geopolitical rivals and attain a position of predominance. The game is based upon Allan B. Calhamer's classic Diplomacy. However, its treatment of minor powers is strikingly different...
(from GMT website:) During the summer of 1941, the forces of German Army Group North appeared to be advancing irresistibly toward Leningrad, the second largest city in the Soviet Union, and the birthplace of the Communist revolution. But Leningrad was a long way from the German border, and the closer the Germans got to it, the more difficulties they...