Micro Melee: Black Watch contains 15 company level scenarios that chronicle the II Canadian Corps' struggle during Operation Spring. It also features one of Canada's most celebrated battalions, The Black Watch, as they stormed Verrières Ridge that fateful day on 25 July 1944. Although written for Micro Melee, it will translate well to most company level...
Boot Camp comprises a series of eight scenarios that introduce players to the Micro Melee system in digestible portions without players having to read the entire rule book before getting into action. This book also includes appendices that contain already prepared unit sheets and quick reference tables to reduce the preparation time for each scenario. Not...
From the game intro: This game recreates the divisional scale attack by a German Panzer division against a dug-in Russian Infantry division on the Eastern Front during the Second World War. As the German divisional commander you have the opportunity to use your tactical skill to produce the Blitzkrieg effect of the mechanised and highly mobile forces under...
Based on the popular Micro Armour: The Game - WWII platoon scale rules, Micro Squad: The 1:1 Scale Game - WWII is designed for both the history buff and the 6mm wargamer. Training, experience, and "cohesion" of players' forces are important factors in deciding the outcome of each battle. The rules include: 23 pages of weapons and aircraft data for the US...
This is a set of World War II miniature rules from GHQ designed especially for their Micronauts (1:2400) naval miniatures line. All rolls use one d20. Game Scale: Surface ships: one model = one ship, 1 inch = 1000 yds/meters, 1 tactical turn = 6 minutes (in large scenarios, one hour strategic turns are used). Motor Torpede Boat: 1 unit = 4 boats....
The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
The first point of the four pages of its rules' manual says: "Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:" This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground...
Coral Sea is a variant expansion to the Midway war game. Each player has his own map of the Pacific far west of Midway, near Indonesia and the Philippines behind a screen. They search for the enemy fleet by moving search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on...
The Wargamer's Guide to Midway collection of what Avalon Hill considered to be its best articles and variants. Several analysis and tactical articles appear. Two of the scenario expansions from the General are reprinted. The 36 pages thick guide contains the following items: The Midway Thesis, page 3-7, by H. Totten & D. Greenwood. An in depth article on...