The date is 14 February, 1943 (St. Valentine's Day)….the place, a residential hotel in war-torn London, England. To help boost morale during these dreadful times, the residents and guests of the Blitz Hotel have decided to engage in a party to celebrate the holiday of love! So what happened? It seems that while the guests were swinging to the sounds of the...
Game description from the designer: Simple/abstracted. 9 seasonal turns, Spr42-Spr44. Hidden task force movement until recon/contact. Destroyer divisions (4 ships) and individual warships of higher classes, from Koeln to Tirpitz for the Germans and Scylla to Alabama (to Victorious) for the Allies. 8 of 12 freighter loads must make it to Murmansk and/or...
Mustang Leader is based on Zero Leader and Stuka Leader, expanding gameplay from the previous games. You are in command of an American Fighter squadron in Europe during World War Two, with aircraft including the P-38 Lightning, P-47 Thunderbolt and of course, the very famous P-51 Mustang. You will need to select the right mix of pilots and aircraft under...
This game is about dogfights between fighters in WW2 using a very abstracted and simplified method to "simulate" flying. The game is played in a number of impulses, with faster planes getting to move more often. A maneuver can take several impulses to complete and is marked with a maneuver marker in the hex that shows the plane's final position. The object...
This expansion includes air unit counters for 62 additional aircraft types, giving the original game of Mustangs greater flexibility and play value. Extends Mustangs to the early days of World War II and contains fighter types not only from the U.S., Germany, and Japan, but also from other aircraft producers such as Great Britain, Italy, and the Soviet...
'Fighter Duel' is a set of freely available variant rules which originally in 2018 used the aircraft data from the Avalon Hill WWII air combat game Mustangs, but from 2019 switched to using the data cards and later the single plane counters from the GMT Wing Leader series. It can also use counters from the SPI game Spitfire and the map from the Avalon Hill...
"Mustangs and Messerschmitts" is a Tactical level miniatures wargame game designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single fighter aircraft (or, sometimes, a small bomber formation). These aircraft are represented using 1/72nd scale models (or 1/700 scale models for the...
Vae Victis issue 54. One of Vae Victis's more ambitious efforts, this game requires an extra page of counters and an extra map to cover the southern Caucasus. This issue also includes counters and a scenario for "Lock 'n' Load," covering the French experience in Vietnam in the early 1950s, as well as new Japanese counters and map overlays for Champs de...
Die Nacht der Wehrmacht 1935 is a game of the factional strife in the Wehrmacht, the unified armed forces of Nazi Germany from 1935 to 1946. Each player produces troops, performs office hunting by getting "general" cards, commands armed forces in the battle driven by "event" cards and sometimes carries out a coup. If the coup succeeds or WWII ends, the...
Die Nacht der Wehrmacht 2: The Conqueror of the Orient 1937 is a game of the factional strife in the Army and the Navy of Imperial Japan. Each player produces troops, performs office hunting by getting "general" cards, commands armed forces in the battle driven by "event" cards and sometimes carries out a coup. If the coup succeeds or WWII ends, the game...
Nanjing! Nanjing!: Defense of Guanghua Gate is a postcard wargame about Battle of Nanjing during Dec.7 to 12 in 1937. Nanjing! Nanjing! uses the same rotated action point system in "800 Heroes". Every unit represents one infantry battalion/regiment or one anti-tank artillery company. Players spend action point to move, attack, or retreat by rotating the...
Narrow Seas is a fast playing set of coastal forces naval rules designed for use with models from 1/300 to 1/1200. Book keeping is minimal, with speed and damage recorded for each vessel on a card through a series of Levels rather than keeping track of damage points and exact speeds. As well as rules for gunnery, torpedo and depth charge attacks there are...