Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
Very Similar to Guadalcanal. The basic idea is each player has their own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
“Historical simulation of the WWII battle of Midway. Two player set piece Dice game. One player is the Japanese, the other is the Americans. Flowcharts are used instead of Maps.” Each player controls squadrons of aircraft which are moved on the player’s flowchart. Spaces on the flowchart represent different activities and locations: Carrier, Takeoff...
The game includes a 5 3/4", 4 1/2", by 1 1/2" box that includes a 11" x 17" game map, 3 pages of rules, 55 cut-out U.S. counters, 63 cut-out Japanese counters, 18 flag markers, and a D10. The game is a type of expansion for Axis and Allies, but it might be possible to use this with other games too. An alternative scenario simulates the battle as if the...
Operational level wargame for the battle of Midway in World war 2 Pacific theater. This game published with Japanese history and military magazine "Rekishi Gunzo" #114 the Twenty Anniversary Issue. And also published along with Tsushima. Players control either Imperial Japanese fleet or United States fleet. Each player choose and resolve one of seven...
In the summer of 1942, the Japanese Combined Fleet sought a decisive battle with the U.S. Pacific Fleet to put the Americans out of action. Admiral Yamamoto chose Midway Island, at the far eastern end of the Hawaiian chain, as a target for which the Americans would fight. The Americans indeed came to fight, sinking all four of Yamamoto’s fleet carriers for...
In the spring of 1942, the Japanese contemplated invading the British-held island of Ceylon. From there they could strike many strategic targets around the Indian Ocean basin, none of these more vital than the southern outlet of the Red Sea, controlling the sea route to the Suez Canal and on to Europe. Far more important to the Axis cause than Midway...
Japanese Navy considered a radical plan to replenish and increase its carrier fleet: convert all ten of its older battleships to aircraft carriers. That would be scaled back to just the hybrid conversions of Ise and Hyuga, but not in the Golden Journal. Meanwhile, the Americans drafted plans of their own (which still exist) to convert the hulls of...
We know what happened after the American victory at Midway. What might have happened had the Japanese won instead? We pick up the story after the mutually destructive Battle of Midway. SNLF troops have taken Midway in days of bitter fighting and the Japanese must decide what to do next. Midway: Aftermath is a Campaign Study, with eleven scenarios depicting...
This two-player hidden-movement game covers the Battle of Midway in World War II. Players move their fleets on their own operational map, with combat taking place on a tactical map when it occurs. The system is relatively abstract. The game comes with two separate gridded operational maps, one abstract tactical map, rules, and approximately 50 square...
Midway Solitaire is a wargame of the Campaign in the Pacific Theater of Operations (PTO) in April-June 1942. This period saw the Japanese take the offensive in two major campaigns which resulted in the battles of the Coral Sea and Midway, both of which were decided by aircraft carrier actions. In the game, the player takes command of United States Navy and...