Mers-el-Kebir, 1940 is a solitaire game based on the Royal Navy's attack on part of the French fleet along the coast of North Africa, at Mers-el-Kebir, in 1940. The game is among that rare lot of simulations that may be played equally well by two-players or solitaire, and if solitaire, by either side. The game uses the Advanced Salvo! system to handle WW2...
Mersa Matruh This is an operational level game, for two players, of the battles that took place in North Africa, near the coastal Egyptian port of Mersa Matruh in late June 1942. After Panzer Army Africa (PAA) had defeated the British 8th Army in the Gazala battles, and had captured Tobruk, the newly-promoted German Field Marshal Rommel was intent on...
In Merville Battery, you take control of the heroic attackers of the 9th Parachute Battalion, 6th Airborne Division in the moments just before the D-Day beach landings on 6 June, 1944, in a desperate assault against the Merville Battery. Your mission is vital. Fail and the British forces landing at Sword Beach will suffer a devastating artillery barrage as...
Metal Warriors is a tank battle game that can be played by two or more players. This is a game played on a hex map or hex terrain. Each player takes on the role of a tank commander and plays tactics cards to manoeuvre his tank for tactical advantage before firing. The basic objective of the game is to eliminate the enemy tank(s). This game has been heavily...
Metropolis is an engaging strategic board game where players navigate a dynamic world of trade, competition, and city-building. Each game cycle begins with players receiving resource and army cards, followed by a trading phase that encourages negotiation and collaboration. If tensions rise over resource distribution, players can deploy armies to seize what...
Vae Victis issue 19. This issue's game reprises the system used in Vae Victis issue 1 (Tunisia 1943), with some significant differences in the combat rules, to depict the German invasion across the Meuse in the spring of 1940. This game also includes a scenario and counters for "Cry Havoc!" from Standard Games. As with all Vae Victis games, the counters...
MGs & Bayonets is a fast-playing set of WWII infantry battle rules that fits on just two pages. In addition to its featured period, it also works well for Interwar and early Cold War skirmishes. Players control a 1:1 platoon or company of soldiers following a historical ORBAT, and play focuses on holding and denying terrain features on the table. With...
This wargame is a part of the Micro Warfare Series covering World War II naval combat. It is a miniatures-style game that includes cardboard ship counters. The rules cover individual ship command/gunnery rules, as well as rules for aircraft, weather, specific critical systems hits, flooding, and ramming. Specific counters are included to fight the Battle...
Micro Melee is a rules system for recreating company level engagements of WWII. Although the basis for these rules is the Company, it all begins with the infantry squad. Each squad is rated according to the volume of fire it can generate. This rating is known as the fire power factor. The rules use a chit-based activation system, in which each chit...