This wargame is a part of the Micro Warfare Series covering World War II naval combat. It is a miniatures-style game that includes cardboard ship counters. The rules cover individual ship command/gunnery rules, as well as rules for aircraft, weather, specific critical systems hits, flooding, and ramming. Specific counters are included to fight the Battle...
Micro Melee is a rules system for recreating company level engagements of WWII. Although the basis for these rules is the Company, it all begins with the infantry squad. Each squad is rated according to the volume of fire it can generate. This rating is known as the fire power factor. The rules use a chit-based activation system, in which each chit...
Micro Melee: Black Watch contains 15 company level scenarios that chronicle the II Canadian Corps' struggle during Operation Spring. It also features one of Canada's most celebrated battalions, The Black Watch, as they stormed Verrières Ridge that fateful day on 25 July 1944. Although written for Micro Melee, it will translate well to most company level...
Boot Camp comprises a series of eight scenarios that introduce players to the Micro Melee system in digestible portions without players having to read the entire rule book before getting into action. This book also includes appendices that contain already prepared unit sheets and quick reference tables to reduce the preparation time for each scenario. Not...
From the game intro: This game recreates the divisional scale attack by a German Panzer division against a dug-in Russian Infantry division on the Eastern Front during the Second World War. As the German divisional commander you have the opportunity to use your tactical skill to produce the Blitzkrieg effect of the mechanised and highly mobile forces under...
Based on the popular Micro Armour: The Game - WWII platoon scale rules, Micro Squad: The 1:1 Scale Game - WWII is designed for both the history buff and the 6mm wargamer. Training, experience, and "cohesion" of players' forces are important factors in deciding the outcome of each battle. The rules include: 23 pages of weapons and aircraft data for the US...
This is a set of World War II miniature rules from GHQ designed especially for their Micronauts (1:2400) naval miniatures line. All rolls use one d20. Game Scale: Surface ships: one model = one ship, 1 inch = 1000 yds/meters, 1 tactical turn = 6 minutes (in large scenarios, one hour strategic turns are used). Motor Torpede Boat: 1 unit = 4 boats....