"Korsun 1944" is another wargame of "Great Battles" system (WB-95). It is operation-level wargame presenting clash of arms that started just after new 1944 year came. Game scenario allows 2-5 Players to play all battle or its variants with 5 available scenarios. Battle involved all German mobile reserves on Eastern front which was exhausted and the losses...
Korsun Pocket is a grand tactical/ operational simulation of what the Soviets called the Korsun Shevchenkovsky Operation and the Germans called the Tcherkassy Pocket. This battle, which raged from January 25 through February 17, 1944, was the first large scale encirclement of German forces after Stalingrad and marked the end of the German attempt to...
This is Jack Radey's update of his original monster game of 1978. Two Soviet Fronts surround a German Army in the Ukraine and a ferocious battle takes place as the Germans try to break the encirclement and the Soviets seek to crush both the rescuers and the beleaguered troops in the Korsun Pocket. Contents: • 12 counter sheets of 200 die-cut backprinted...
2nd Polish wargame. "Kreta 1941" (Crete 1941) is low-complexity tactic game about German airborne landing on Crete in spring 1941. It comprises a full colour map, counters that need to be cut. Battalion-company scale. Effect of struggle between units can be retreat or elimination. The rules are in Polish. The games was based on an early wargaming system...
Krieg ohne Hass Fast play wargame rules for Divisional and Corps level battles of the Second World War, using 15mm through to 2mm miniatures. A grid based battlefield regulates all firing and movement eliminating any micro-measurement. No record keeping is required. Vehicle scale is one base of miniatures to about 25 vehicles or about 250 men, with a grid...
Hex-and-counter strategic level wargame covering World War II in Europe and North Africa from September 1939 to December 1945. Includes more than 400 counters representing major and minor powers in addition to special “what if” option cards. Players represent Axis and Western Allied and Soviet Allied (if there are only two players one player plays both...
Kriegsmarine, Tactical Naval and Naval-Air Combat in the Atlantic and Mediterranean, 1939-1945. SimCan says: "Three Spica class frigates slip silently through the Mediterranean night toward North Africa. In the light swells behind them follow half a dozen merchants carrying vital ammunition and petrol to the stalled Axis forces lying outside el Alamein....
Kriegsmarine is a naval wargame for the Second World War before the advent of radar fire direction. It is a game for players who do not want to do higher level math for gunnery, nor want damage to be so generic as” light” or “heavy.” The game covers surface, air, and submarine combat, even merchant vessels. Gunnery is salvo-based (not individual rounds)...
Ships' Log data sheets for the Kriegsmarine rules Both are required to play. Most warships classes from Great Britain, Germany, Italy, and France are included from 1939-1942, plus merchant ships. Data include an illustration, speed, turn rate, tonnage, AA rating, torpedos, deck and belt armor values, damage track and gunnery charts (ranges, penetration...