Le Blockhaus easy D-day landing ! Miniature wargame rules for the 6th June 1944 US and Brits landings with 20mm (1/72) minis. The goal is, for the Allies to capture the blockhaus as fast as possible, for the German player to delay as long as possible. It is recommended to change sides after each game. Sequence of play: Post deployment the order is as...
Le Blockhaus 2 is an expansion for Le Blockhaus. It is a miniature (20mm - 1/72) skirmish wargame rules for D-Day. It introduces an updated sequence of play as well as Hobart's Funnies and other special rules. Sequence of play: Post deployment the order is as follow: Allied movement phase Support landing crafts fire phase (1st turn only) German movement...
Le Grand Cirque are Aerial miniature combat rules for the period 1938-1940. Miniatures of any scale (1/300, 1/72...) can be used, or the markers provided in the Vae Victis issue. Sequence of play: Activation per plane (not per player), then: Movement phase Firing phase Hexagons can be used to simplify resolution of maneuvers. Scale: 1 miniature = 1 plane...
Les Bombardiers ("The Bombers") is an expansion for Le Grand Cirque, aerial miniature combat rules for the period 1938-1940 Sequence of play: Activation per plane (not per player), then: Movement phase Firing phase Hexagons can be used to simplify resolution of maneuvers. Scale: 1 miniature = 1 plane, 1 sequence of play = a few seconds playing surface is...
Probably made during World War II since the cardboard is very flimsy, prints aren't centered and some cards have both straight angled and rounded corners. This must be a Belgian version with text in both Flemish and French languages. The spelling is quite old. Goal of the game is to collect and play cards to drop a certain amount of bombs on the enemy. As...
A Leader of Men is a miniature wargame capturing Company-level combat in WW2 and more recent wars. It uses a new and unique system to remove a high degree of control from players, but allows them to play the role of Leaders trying to direct and control the battle situation. Players will get intensely involved in the game as the battles developed and are...
Between a Rock and a Hard Place In 1944 the USMC 1st Division was tasked to attack and secure the island fortress of Pelieu. The small island had become such a rabbit warren of honeycombed defenses that the USMC spent weeks grinding away at, taking the division close to complete exhaustion as a combat formation. This scenario booklet looks at the part of...
The game is intended to teach children about life during World War II in the United Kingdom. Players move around the board and read facts on the squares. There are three types of interactive squares: "News Bulletin," "Read all about it," and "Quick on the Draw." The first two give facts and instruct the player to move forward or back, while the "Quick on...
November, 20 1943 Gilbert Islands, Tarawa Atoll After hours of intense naval bombardment, the Marines of the US Second Division sat some 500 yards from shore, their landing craft impeded by the shallow reef. As the artillery ceased, it was time to take to the beach in what would be the deadliest 76 hours in the entire Pacific Theater of World War II....
Lebensraum, The Campaign in the East 1941 - 1945. Lebensraum! is a grand strategic, moderate complexity game of the war between Nazi Germany and Soviet Russia, starting with the German invasion in late June of 1941 through to the final battles to Berlin in 1945. The game focuses on the Army Group level, with players controlling subordinate armies as the...
"Lebensraum: The War For Europe, 1941-1945" is a grand strategic, moderate complexity wargame of the war between Nazi Germany and the Allied Nations, starting with the German invasion of the USSR in late June of 1941, through to the final battles to Berlin in 1945. The game includes both East and West Fronts, and can be played in a number of small (3 to...
The Legend Begins is an Operational level board-wargame simulating the war in Libya and Egypt during World War 2, with multiple scenarios and an overall Campaign game. The map covers North Africa from Alexandria to Marble Arch at 12km/hex. The 1st and 2nd edition (by Rhino Games, only available in ziplock) only cover 1941. The 3rd edition (by Terran Games...