Fast play air-to-air combat miniatures game for WWII planes similar to the game Instant Thunder. The game uses a rectangular grid with playing card suits marking 4 rows and cards K to A marking 14 columns. Planes have individual flight characteristics for vertical and lateral movement, as well as armament and structural points. Each turn a card is drawn...
Interceptor Ace, Volume 2: Last Days of the Luftwaffe, 1944-1945, designed by Fernando Sola Ramos, is a solitaire, tactical level game which places you in command of a German day fighter during the last days of World War II. This is the sequel to the popular, action-packed Interceptor Ace 1943-44, designed by Gregory M. Smith, and picks up the action where...
Into Battle - Eastern front mid war. This is a tactical WWII game, with individual squads and vehicles being represented on the battlefield. The complexity level is at the lower end of tactical gaming, using a system based around 5’s and 6’s to give hits etc. The ‘feel’ of battle comes from command and control rules that reduce a players ability to command...
Publisher's ad copy: "'Into the Pocket! is a wargame about the German attempt to rescue the desperate forces trapped in the Stalingrad Pocket. It appears in the third issue of Yaah! magazine: It's an honest-to-gosh, hex-and-counter, odds-and-CRT, column-shiftin', panzer-pushin' Eastern Front WWII wargame. Can three desperate Panzer divisions punch a hole...
This is a kind of distillation of my previous hex-and-counter Barbarossa games, onto a standard US wargaming 22x34" mapboard. Refined Disruption mechanics, including a Both Disrupted (BD) result which reminds me of the old Engaged result in some past games. If the Axis player does not want to exchange, he can accept a Disruption result against the defender...
Invasão da Polônia is an original introductory board-wargame, released in early 80´s in Brazil, from a small company called JOG. The games was quite simple, last just with 5 turns< The game had a small map and eighteen counters. The main idea of JOG was to introduce the hobby in Brazil, but by 1982, the company was broke and the JOG remains only in the...
The Polish campaign was one of the fastest and most impressive of all time. From 01/09/39, German troops penetrated Poland rapidly, sweeping the obsolete Polish army in less than a month (the Germans called it the "18-Day Campaign"). Employing a numerically larger, better equipped and mainly indoctrinated army for the Blitzkrieg, the Germans had...
From the Rules: Invasion is a game for two to four players, who have before them a board divided into 13 rows of 13 alternatively white and blue squares. The board is marked to show the starting position of the various pieces within each player's territory. There are 15 total units in a player's force, 6 Soldiers, 2 Tanks, 2 Cannon, 2 Bombers, 2 Pursuit...
Invasion Australia covers a hypothetical Japanese invasion of Australia in 1942, based on the premise of a Japanese victory in the Coral Sea in May 1942 and subsequent capture of Port Moresby. Ground units are regiments and brigades, air units are several squadrons grouped by aircraft type, and naval ops are abstractions. World at War Magazine, May-June...
Invasion: Malta uses many familiar game mechanics found in similar scale wargames. Featured here are chit draws for activation of formations and individual unit efficiency ratings. The Axis player uses amphibious landings and airdrops to bring his units into the battle while the Allied player defends with artillery bombardment from behind heavy...