The game simulates WWI or WWII dogfights with squadrons of fighters and bombers. it has a campaign game to fight a war. the game uses an ordinary deck of playing cards. Gameplay has one squadron facing out against the other. you draw two cards per plane, these are your manoeuvre cards the four suits representing climb, dive, roll left and right. The cards...
We're low on ammunition. Half the platoon is down with dysentery. Who put this guy in charge? WHAT THE HELL IS THAT????? These are the Dogs of War. Battle is as far from chess or checkers as you can get. Things happen that you simply can't predict, and it's a commander's ability to adapt to those things that often determines victory or defeat. Dogs of War...
A bare-bones set of tactical miniatures rules for depicting squad- or platoon-level World War II actions, ostensibly in 1944 Europe. The only real tie that the rules have to the setting is a five-page list of game statistics for small arms used by combatants who fought in the European Theater. However, the abbreviated rulebook contains no scenarios...
This is the Dominion of the Blitzkrieg Fight Battles of the Early 2nd World War Solo Game. This standalone set of rules is built on the Dominion of the Spear solo game system with appropriate rule changes for early to mid World War Two. These are very very simple rules with armies of 3-8 units and a solo battle can be fought in 10-15 minutes. An example...
From the publisher: "Donald Featherstone was one of the dozen or so people who, in the 20th century, turned wargaming into both a hobby and a more useful tool for military professionals.' James F. Dunnigan 'Don’s Book 'War Games' in 1962 was an amazing thunderclap to an entire generation of would-be wargamers.' Paddy Griffith Through forty books on...
From the backcover: "Crete and Arnhem - the two major airborne operations of World War two form the basis for this imaginative and exciting book on wargaming. Airborne dropped by parachute or landed by glider created completely new and different aspects in warfare; tactics, placement, the element of surprise, the mere psychological effect of the threat...
Donnerschlag is a two player game which is playable in one sitting. It is more of a game than a simulation and intended to bring a high player interactivity and replayability to the player's table. The Situation From December 12 to December 23 in 1942, "Unternehmen Wintergewitter" was in progress. This was the code name for a relief attack by Heeresgruppe...
Doodlebugs! is a solitaire game in which the player controls the British response to the V-1 rocket (nicknamed Doodlebugs, also Buzz Bombs) launches of Flak Regiment 155 located along the coast of France across the channel. Their target...London! The game covers the first week of Operation Eisbär, which began on June 13, 1944. The game concludes after the...
Written by Steve Danes a nerve-shredding game of special forces action that ranges across three hundred years of history. From the time of Napoleon through to the trenches of World War One and right up to special forces operations in the early 21st century. A small team dropped in against the odds. Doom Squad is meant to be played as a solo game system...
DOV is the base set of rules for WW2 and Modern Tactical wargaming at the Squad and Platoon level. It is the base product for the "Valour" series of games, and handles all the rules for the small-scale tactical combat play for that system. Unit's and counters represent squads, individual tanks, support weapons, crews, etc. This game can be played either...