“We will prevail because we are the strongest” French Prime Minister Edouard Dalladier, September 1939. The West, May 1940. After the fall of Poland the French and British are preparing themselves to face a new, bold kind of war: “Blitzkrieg”. Supreme Commander Marshall Gamelin is confident he can hold back the German armies long enough to give its army...
First Men In will be the fourth stand-alone title in the best selling Conflict of Heroes series and follows in the footsteps of Awakening the Bear!, Storms of Steel!, Price of Honour, and Guadalcanal. Each game in the series uses the same core rules system, so it’s easy to advance from one game to the next! First Men In covers the actions of the 82nd...
Isle of Doom is the fourth module in the award-winning Conflict of Heroes series. This module covers Operation Mercury, the German airborne operation to take the island of Crete from the British. Isle of Doom introduces new units, firefights and terrain among other new features, while retaining the ease of play and excitement of previous games in the...
This is the fifth game in the Conflict of Heroes series. Under Burning Skies covers the war in East Africa in 1940-41, as the British Commonwealth forces fight back the Italian armies. Under Burning Skies introduces new units and terrain among other new features, while retaining the ease of play and excitement of previous games in the Conflict of Heroes...
This is a set of rules intended to link existing board into one massive, yet playable war. Players can use their own WW2 board games, using their own email to contact each other. Players match up with those who own the same board games. Any board game, including solitaire games can be used. This is a FREE set of rules for download. Send me a PM for the...
The Game has a board of a part of Europe where the main battles of WWII occurred. There are 12 cities and 6 bridges strategically placed. This is a game for 2-4 players. Each player has an army of 5 Main Battle Tanks (20 points each), 5 Artillery Pieces (15 points each) and 5 Troops Transport Trucks (10 points each). The units must be placed in their start...
This is a sheaf of paper containing these items: The Second World War This uses modified Confrontation rules for a 5-player WWII game. Milopoliks A multi-player 19th century military-political game. This uses the Confrontation maps and land counters but includes a new set of rules and six sheets of cards and counters to cut out (the latter are supposed to...
Players take it in turns to run convoys of ships in partnerships. Two players are chosen by spinning the compass card to create a convoy. They become players 'North' and 'South'. All other players act individually to try and stop them. A convoy is a running sequence of 4 'Merchantmen' cards and the 'Home' card. The merchantmen are numbered from 1-6 so...
A turn based two player game of naval warfare where the two players try to sink each other’s hidden ships. A divider is place between the two players so they cannot see each other’s fleet which consists of seven ships – one carrier, one battleship, two torpedo boats, and three submarines. Each player lays out his ships (occupying between 2-5 squares) on a...
Convoy Commander is a Nautical World War 2 themed Solitaire dice placement Card-Wargame using cards to determine events during each day of the convoy. Your convoy has 6 Destroyers, an Escort Carrier (CVE), and an older Battleship. You play the Convoy Escort Commander, in charge of the Convoy's escort, attempting to keep your Merchant Ships safe by...
The time is 1939-40. Many of the anti submarine lessons of WW1 have been forgotten. But Hitler has thrown an unprepared world into WW2 and under Admiral Karl Doenitz the U Boat menace has returned to the North Atlantic. Take command of Allied convoys as they struggle to relearn the lessons and deal with ever more deadly Nazi submarines. But other dangers...
This is a wargame rule system to recreate simple, fast playing World War Two era submarine actions with miniatures on the tabletop. The rules are for solo or co-op play where the players command the U-boats and the game handles the convoy of allied merchants ships. Players will roll command dice against their submarine's crew skill in order to take...