Due to the stalemate at Brunete the Republicans launched a new offensive further east in Aragon Province. The new offensive would again be spearheaded by the International Brigades by the Army of the East. The goal was to break through the Nationalist lines and take the key city of Zaragosa. Success here would compel the Nationalists to withdraw, bringing...
Cover Me! is a game of individual combat between single infantry squads, their support weapons, and the occasional armored fighting vehicle. Each player controls a handful of soldiers. Infantry for all major combatants of WW2 are included, along with many iconic vehicles. Works with any scale using your existing miniatures No basing requirements as long as...
Tabletop, 1-6 player spy game set in 1941 Berlin that combines classic mystery elements like Clue, but with a defector. Setting. At the height of World War II, spies from around the world descended on Berlin, Germany to gain intelligence on military operations. Allied forces from countries including United States, England, and Russia engaged in dangerous...
"Clash in the South Pacific" is an operational level board wargame for Battle of the Santa Cruz Island. Players control either the aircraft carrier fleet of Imperial Japanese Navy or United States Navy. Players manage fleet movement, search for the enemy, and aircraft operation. The basic design is similar to Task Force: Carrier Battles in the Pacific....
Published in Strategy & Tactics magazine#18. "Crete" is a simple World War 2 operational wargame of the German invasion of Crete in 1941. Per creator (Jim Dunnigan): "We needed a game for the first issue, and it had to be kind of small. I was into the origins of air-mobile ops at that time, and felt Crete would be more suitable than some of the ops Kenney...
Crete 1941 is an operational level wargame of the German airborne assault on the island of Crete in May 1941. This is a solitaire game; the player controls German forces (including the Italian forces) and the game system controls the opposing Allied (British Commonwealth and Greek forces) reaction. The objective of the game is for the Germans to capture...
Vae Victis issue 22. This game covers the German airborne invasion of Crete, and provides both two-player and solitaire rules. This game has some of Vae Victis's more complicated rules governing combat, but the rules still clock in at just over six pages. The scale of the game is relatively small, with turns representing eight hours and counters...
Crete, 20 - 22nd May 1941 The game portraits struggle between invading German forces and Allied defenders of Greek island Crete in May 1941. The gameplay shows first 3 days, which decided German success. Gamers can play small scenarios using boards showing four landing zones. Moreover, there are four variants of landing German forces. Scenarios can be...
The Battle of Crete was a turning point. The Germans, shocked by their heavy losses, limited the use of their paratroopers to conventional infantry roles. In contrast, the Allies, recognizing the potential of these troops, integrated them into their airborne forces for future operations like Overlord or Market Garden. In this wargame, you’ll face critical...
"Crikey! Jerries Over Blighty!" is a print & play game set in the skies of the Second World War, and created by the designer as a Christmas present for his dad after seeing his collection of Spitfire Ale bottle caps. The game is a dexterity game using bottle caps, where two players - one representing the RAF and the other the Luftwaffe - fight to determine...
The campaign in the Crimea in 1941-42 was more of a siege than a fluid Panzer action, since only one German Panzer Division actually took part in the battles. Yet, the employment of assault guns by the Germans and the later devastating effect of the 22nd Panzer Division made the use of armor an important part of this campaign." The game uses brigade and...