Scenarios for the Clash of Armor Rules System Rommel! The name conjures a picture of rollingPanzer columns in the desert, led by a determined figure in a command halftrack. Trace the adventures ofRommel's commands with this new scenario book Rommel's Battles for our Clash of Armor system. Rommel's Battles contains 6 scenarios covering Erwin Rommel's entire...
The Battle of Midway was fought between seven carriers. Compare this to the Battle of the Philippine Sea which featured a total of 24 carriers on both sides! It was simply the largest carrier battle of all time which will never be surpassed. Clash of Carriers, by designer Mark Stille, portrays this epic battle. The historical result saw the Japanese...
Camelot is an Italian game company, hence the hiccups in their description of the game: "A wargame that tries to reproduce the dogfights during the Second World War. Each player cover the role of one or more fighter or bomber pilots and must execute his mission; usually it consists of the classic dogfight when the only rule is engage enemy fighters trying...
This the first module for Clash of Eagles second edition will take you to the the sky of Finland and Carelia during the Winter War of 1939/40 and the Continuation War in 1941/44. As a Finn pilot you'll try to stop the Russian onslaught with a collection of planes from all over Europe. As a soviet pilot, you'll fight against the invading Finn to defend the...
Clash of Fleets is a miniature tabletop wargame focussing on World War II naval combat. While we had World War II in mind, it is possible to adapt these rules to World War I scenarios easily, omitting any aircraft except spotters and only using generic torpedo rulers. You can play any size of game ranging from skirmishes with just a few smaller ships to...
A double-blind wargame published in The Wargamer Magazine #31. This corps level game of the Russian Front in World War II uses the same map as 3W's earlier Sturm Nach Osten (also designed by Coatney). The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters...
First version's capital ships represented by double size counter, and Lite(second) by single size counter. (from the rules:) "Clash of Steel is a two-player game of surface naval warfare in the period 1939-1945. Engagements emphasize the role of the battleship in surface actions. Historical and hypothetical battles set in the Atlantic, Mediterranean, and...
The end of World War II had left the world in a state of flux. The world that emerged from the war was a very different place to how it existed in 1939. New power blocs had formed and old and new friends kept a wary eye on one another. New growing powers were also emerging in Asia, South America, and Africa, either opposed to the great powers or supported...
Welcome to Clash of Steel. It’s 1948 and the war has started again. Based on an Alternative History where the war in Europe finishes in 1944 with the surrender of Germany, but restarts just four years later in the face of Soviet aggression. Players take to the tabletop with one of four initial nations in Epic Tank-On-Tank Combat using Highly Detailed...
Welcome to Clash of Steel. It’s 1948 and the war has started again. Based on an Alternative History where the war in Europe finishes in 1944 with the surrender of Germany, but restarts just four years later in the face of Soviet aggression. Players take to the tabletop with one of four initial nations in Epic Tank-On-Tank Combat using Highly Detailed...