Solitaire game (player takes the role of the Canadians) on the famous battle fought in the street of this small Italian city during late December 1943. The game uses an area map, platoon level units, machine guns, tanks, booby traps, minefield, and so on. Low to medium complexity. It is a print and play only game, with 2A4 map, more than 400 counters, 8...
Can be added to Chrononauts or Early American Chrononauts. Text says: "The card can not be played or stolen unless flipped. If not flipped, a Beatles Reunion CD in play may be substituted for any one artifact listed on your mission" Originally included in Fluxx Blanxx, but was added to the original game version 1.4. It was also available by itself from...
This special Artifact card was designed to work in original Chrononauts, but you can use it in EAC by house rule agreement before the games starts. When used with EAC, since the TimeLine is totally different, it is freely playable, and also counts as a dessert food item for 4 Missions. Text says: "Cannot be played or stolen if [Hitler is alive]. Once in...
This Gadget works in either type of Chrononauts deck. Text says: "If you have this Gadget on the table, you may play an extra Inverter or Patch, and draw to replace it, after your normal turn action. You may only use one Time Machine action per turn." It debuted as a promo card at Origins 2004, and was added to the original game during the 3rd printing. It...
This Gadget works in either type of Chrononauts deck. Text says: "If you have this Gadget on the table, any Inverter you play works like a Reverse Fate. You may only use one Time Machine action per turn." It debuted as a promo card at GenCon 2004, and was added to the original game during the 3rd printing. It was also available for purchase by itself from...
This all-wood game was published in Canada in 1943, clearly cashing in on the popularity of the British wartime Prime Minister. The solid wood board shows a circle with 4 concentric rings divided by 10 radii. There is a centre space marked with a Crown, and each of the 41 resulting spaces has a hole into which a wooden peg can be placed. There is a hole in...
An adventure board game about the "Silent Unseen" fighting the occupiers during World War II. Surviving World War II was no easy feat—let alone as a soldier of the Polish underground army, constantly exposed to danger. Can you rise to the challenge? To handle the difficult tasks ahead, you'll first need to undergo comprehensive training, as you never know...
The game simulates the military engagements that took place in September, 1939, between Polish and German forces in the area near the towns of Ciechanów and Przasnysz (north of Warsaw, near the border with what was then German East Prussia). The game was included in Taktyka i Strategia magazine no. 44. It consists of 1 map and 3 scenarios. It uses the...
Though now largely forgotten the successful defense of Cholm by Kampfgruppe Scherer ranks as one of the great small unit sieges of the Second World War and perhaps of all time. Now you can relive the first ten days of this epic battle, when the underfed soldiers of the Soviet 3rd Shock Army attempted to capture the town, its food, and its vital road hub...
The Citadel of Prokhorovka is a board game simulating the conflict around the small Russian town of Prokhorovka, which was fought on Monday 12 July 1943 between German and Soviet forces. The battle plan was part of Operation Citadel, Hitler’s attempt to eliminate the large Kursk bulge at the Eastern Front, consolidate his defence line by about 80 miles and...
Cities of the Damned (published in ATO #60 magazine) features two challenging solitaire games in which the player must lead his Allied forces to victory in two of the WWII’s most intense battles. Cassino by Paul Rohrbaugh: In early 1944 the western half of the German “Winter Line” in Italy was anchored by the town of Cassino high up on Monte Cassino, which...
A játékosok kémek bőrébe bújva versengenek egymással, hogy minél közelebb jussanak a saját céljukhoz. Estoril történelmi városának különleges helyszíneit járhatjuk be a karaktereinkkel, ahol különbnél-különb dolgok történnek majd velünk. Hamis igazolványok megvannak? Hangtompító? Pókerarc? Akkor nézzük, ki a legjobb kém a városban?