“There straight ahead of us in lovely procession, like elephants walking through a pack of dogs came Lion, Queen Mary, Princess Royal, Invincible and New Zealand. How solid they looked, how utterly earth quaking. We pointed out our latest aggressor to them and we went west while they went east and just a little later we heard the thunder of their...
Seapower II is one of the older naval miniatures simulations games and covers the period from 1885 to 1945. Fairly comprehensive, it treats ships rather abstractly and includes rules for aircraft, torpedoes, and many other variables. The booklet Seapower III, which is not a standalone game, ups the complexity quite a bit with rules for weather, coastal...
Advanced Rules Covering Target Size Factor, Movement of Ships, Environmental Factors, Projectile Penetration, Torpedoes, Ship Control/Battle Damage, Radar Fire Control, Sea Coast Fortifications, Aircraft Operations, Land Air Base Rules, Hit & Damage Computations, Aircraft vs Aircraft & Air Combat Maneuver, Aircraft Engagement Table & Use of Combat Rating...
From the Avalanche Press website: At the turn of the last century, South America seemed poised to make the same economic leap as the northern half of the hemisphere. Fueled by booming exports of grain, cattle, coffee and rubber, Brazil and Argentina saw their economies grow rapidly and at one time both stood among the world's ten wealthiest nations. All...
MINIATURES RULES FOR NAVAL COMBAT DURING THE AGE OF THE BATTLESHIP SEEKRIEG 5 covers the entire 1880-1945 era in a single volume. SEEKRIEG 5 is naval warfare in the age of the battleship including surface warships, air operations, merchant vessels, and submarines. Contents: 118-page rulebook and 100 pages of data tables covering weather, torpedo, radar and...
Ready to play scenarios for naval wargames. Contains 15 different operations that are historically accurate and give a complete breakdown of the units involved. The operations are varied to include several types of actions as well as an umber of different sizes of operations. This set includes Pacific 1, CNO #3 and Pacific #2, CNO #5 which were previously...
Each player commands a fleet of 12 ships (4 Linienschiffe, 3 Kreuzer, 5 Torpedoboote). One player represents England, the other Germany. Each ship stars in a harbor of its country. Each turn the players may move two of their ships a number of spaces according to their type in any direction. If enemy ships meet in the same space, combat is settled according...
This is a very rare and unusual Japanese game published during WWI. It uses traditional Shogi (Japanese chess) game pieces, but is designed to be played by eight players rather than the usual two. The playing positions represent all of the major powers involved in the Great War: Germany, Austria-Hungary, France, Italy, Great Britain, the United States...
Diplomacy, warfare, and statecraft from 1850 to 1920. Imperial Elegy is a card driven game that blends diplomacy, warfare, and statecraft. Players take control of one of six unique major powers in the game: Germany/Prussia, the United Kingdom, France, Austria / Austria-Hungary, Russia and the Ottoman Empire. IE takes place over 7 turns, with each turn...
Serbia/Galicia Austria-Hungary at War, 1914 Prior to the outbreak of the Great War, the Chief-of-Staff of the Hapsburg Army, Count Conrad von Hotzendorff, had declared that the Empire's forces were not strong enough to undertake simultaneous full-scale offensives in both Poland and the Balkans. Nevertheless, in the Autumn of 1914, this is what he...