"Generic Rules for Combat in any scale or era." A universal and generic wargaming system for recreating battles from all eras, and from fiction, using a hex map, counters, and dice. Unit stats are included for World War I, World War II, Napoleonic campaigns, Feudal Japan, the Middle Ages, and science fiction spacecraft. In addition, there are army lists...
A seven-turn game based on Russia’s invasion of East Prussia from August 17–18 through August 29–30. The Russian player wins by eliminating three German corps or by having three corps in the western end of the Western box (i.e., west of the Vistula River) and at least one corps in the other four boxes of the area-movement map. The German player’s victory...
'During the first two months of 1917 Russia was still a Romanov monarchy. Eight months later the Bolsheviks stood at the helm. They were little known to anybody when the year began, and their leaders were still under indictment for state treason when they came to power. You will not find another such sharp turn in history especially if you remember that it...
Russo-Japanese War consists of 198 pieces , a 59 x 98 cm map (printed in Japanese) and 12 pages of rules (in Japanese). Turn length is a month and units are brigades and divisions. No. of Players: 1-2 Playing time: 4 hours. Solitaire Suitability: High (on a scale of Low-Medium-High) Reprinted as Historical Simulate War-games Series 005 (Chinese Version) by...
Sahipkıran is a fast and easy-to-learn, mini-agnostic tabletop wargame which you can use your miniature figures to fight battles with. It helps you create your own stories and reenact thrilling battles on the tabletop. Two Ages of War, One Ruleset, Sahipkıran allows you to play two different eras with a single, core rule set: Sahipkıran: Sword & Shield:...
This is a simulation of battleship combat, which abstracts each ship to four numeric attributes: attack, defense, speed and range. What you get is one 22" x 34" mapsheet, big enough to fight large encounters like the fleet action at Jutland. 400 ½" die cut counters, a 12-page rule-book and two dice. The counters represent WW1 battleships, cruisers and...
"Gallipoli, 18 March 1915" (published in magazine Schwerpunkt issue #1), is an extension for 3W wargame "Salvo II", and simulates the Allied naval assault on the Turkish forts at the mouth of the Dardanelles. To be played this extension require some ships counters from Salvo II, and adds for the Entente Allies 4 French and 9 British pre-dreadnoughts. For...
The Anglo Senussi Campaign 1915-1916. Simulation of the British suppression of a Turkish led invasion of Egypt by Senussi tribesmen from Libya during World War One. (From khberpassgames.com): "Each combat factor on each combat unit represents approximately 100 men, 1 machine gun or 1 cannon. Each hex equals twenty-five (25) miles across and each game turn...
Sarajevo 28th June 1914 A solitaire roll & write game. June 1914. A plot to assassinate the Franz Ferdinand, heir of the Austro-Hungarian Empire during his visit at Sarajevo is readied by Serbian nationalists (the player). Will you ignite the First World War or will the course of history change? The game has also rules in Italian! Play is relatively simple...
Part of David Schroeder's "Der Weltkrieg" wargame series. 'The Schlieffen Plan' covers the campaigns in France and Belgium in 1914. 24"x17" map [From the back of the box] August 1914: Diplomacy fails in the aftermath of the assassination of the Austrian Archduke in Sarajevo. The great powers of Europe begin to mobilize their armies, initially believing...