Ready to play scenarios for naval wargames. Contains 15 different operations that are historically accurate and give a complete breakdown of the units involved. The operations are varied to include several types of actions as well as an umber of different sizes of operations. This set includes Pacific 1, CNO #3 and Pacific #2, CNO #5 which were previously...
Each player commands a fleet of 12 ships (4 Linienschiffe, 3 Kreuzer, 5 Torpedoboote). One player represents England, the other Germany. Each ship stars in a harbor of its country. Each turn the players may move two of their ships a number of spaces according to their type in any direction. If enemy ships meet in the same space, combat is settled according...
This is a very rare and unusual Japanese game published during WWI. It uses traditional Shogi (Japanese chess) game pieces, but is designed to be played by eight players rather than the usual two. The playing positions represent all of the major powers involved in the Great War: Germany, Austria-Hungary, France, Italy, Great Britain, the United States...
Diplomacy, warfare, and statecraft from 1850 to 1920. Imperial Elegy is a card driven game that blends diplomacy, warfare, and statecraft. Players take control of one of six unique major powers in the game: Germany/Prussia, the United Kingdom, France, Austria / Austria-Hungary, Russia and the Ottoman Empire. IE takes place over 7 turns, with each turn...
Serbia/Galicia Austria-Hungary at War, 1914 Prior to the outbreak of the Great War, the Chief-of-Staff of the Hapsburg Army, Count Conrad von Hotzendorff, had declared that the Empire's forces were not strong enough to undertake simultaneous full-scale offensives in both Poland and the Balkans. Nevertheless, in the Autumn of 1914, this is what he...
Six different games PLUS Rules to Link the Games PLUS East Front Campaign Game. Tannenberg: Eagles in the East The vast majority of the German Army is arrayed against France and Belgium. Only a small force is left to hold off the Russian hordes in the east. German plans are to conduct a fighting withdraw from East Prussia. The Russian invasion causes the...
Part of David Schroeder's "Der Weltkrieg" wargame series. Gorlice-Tarnow Breakthrough: May 1915 The head of the German armies, von Falkenhayn, wants the focus of the German operations in the war to be on the western front. Yet to make this a reality, he feels that relief must first be provided to the endangered Austro-Hungarians. Recent Russian pressure...
Setting The East Ablaze! contains miniature wargame rules for warfare in Central Europe, Russia, Central Asia, China and elsewhere from the years 1917-1926. These rules are designed for medium-sized games (c. 60-70 figures per side), but they do work just as well for smaller skirmish-level games, and for larger games of up to 500 figures per side. Rules...
Red Dawn Rises! Revolution in Central Asia 1918-1920 is the first in a planned series of scenario books for our Setting the East Ablaze rules. Although written specifically for warfare in Central Asia in the aftermath of the Russian Civil War (1917-26), we have found that the rules are very flexible. The earliest they have been played successfully is the...
Mad Mullah & Operations in Darfur is an expansion for Setting The East Ablaze! It details 5 British campaigns against Muhammad `Abd Allāh al-Hasan (otherwise known as the "Father of Somali nationalism" for the Central Powers, the "Emir of the Somali" for the Ottomans, "Mad Mullah" in the British empire) and his Dervishes between 1901-1920 It contains:...
"Almost all new wargamers start their careers by fighting a succession of single, unconnected battles;...but before very long he begins to feel that something is lacking, that these individual games...need some connecting link to make them more satisfying and to give an objective other than just trying to destroy the other fellow's army. In their words...