S&T 301, Sept-Oct 2016 Kaiser’s War in the East is a strategic level simulation of World War I on the Eastern Front, 1914-17. This is a two-player game; One player controls the Central Powers, the other player controls the Allies. The concept of “victory points” (VP) is central to play of game. Players begin each scenario with a designated number of VP....
The Kaiser’s War (KW), is an intermediate-complexity, strategic-level simulation of the last year of World War I in Europe, including an optional what-if extension into 1919. As 1918’s campaign season opened, the Central Powers had defeated the Russian Empire and dominated much of Europe, yet less than a year later the Western Allies were triumphant. The...
Kaiserkrieg! (‘Emperor’s War’) is a Strategic level Solitaire wargame of the First World War of 1914-1918. As the player, you control the Central Powers (“CP”; Germany, AustriaHungary, Turkey and Bulgaria). The game’s automatic systems direct the efforts of the Entente Powers (“EP”; France, Britain, Russia, Italy, Serbia, the United States, and their minor...
Kaiserschlacht: 1918, is a low-complexity, two-player "mini-monster" wargame covering the decisive campaign of World War I's western front. It may be played as one long campaign game covering from March through November, or you may select from three shorter scenarios: "German Spring Offensive," "Turn of the Tide," and "Allied Offensive." Each game turn...
When I wrote Kalashnikov Tribal Multi-Battalion rules, I integrated logistics, but hopefully in a ‘simple’ manner so they don’t get in the way but are a necessary part of your planning. The obvious next step was bringing things together to try and show the entire logistic tail. Now I don’t want to get into the whole economic side of it. There are board...
My aim with these rules was to create something which allowed you to fight larger battles, where each base is a battalion. The rules cover the period pretty much from the development of the magazine rifle onwards, but you can doubtless fudge that. The aim is to allow you to fight several different sorts of game. Yes you can have the clash of regular...
Kampf is played by two players on a board that is divided into 81 equal-sized, alternating black and white squares and has a dash-dotted line. There are a total of 36 pieces in the game: 18 white and 18 black, which are set up as two armies to fight against each other. Each of the two armies is made up of ten higher combat pieces (2 planes, 2 submarines, 2...
Objective: be the first reaching space 50 (Warsaw) - moving by turns - simple 'Roll & Move' game; each player chooses the red (northern) or blue (southern) route; move your meeple forward according die roll; ending on a marked space follow instructions. remarks: don't confuse Klee edition with the identically named Jos. Scholz edition; all...
Kaputt is a strategy wargame -sort of 'postmodern soccerchess'– with the essencial difference that the board itself is always changing, giving a completely different experience each time you play this hilarious and surprising battle. Configure your soldiers. Attack and/or move with them and carry the time-bomb to the enemy's headquarters. Do it carefully...
The game is played alternately by pushing all cruisers and pushing an ironclad. The cruisers are all set in motion with each turn; They may advance up to three spaces at will, but only in a straight line. Every cruiser must be moved as long as it is not on one of the small crosses within the large red crosses. In this case, it can be set in motion again...