NAVAL WARGAMES RULES FOR THE DREADNOUGHT ERA, 1906-1918 These rules are quick and simple to play, providing a fast game of naval action in the era of the Dreadnought between 1906 and 1918. In the scale we use, 10cm represents 1 nautical mile to 10cm. The rules incorporate weather, spotting, submarines, aircraft, shore batteries and minefields. They take...
The Battle of Jutland at individual ship level (for the big ships) and squadron level for destroyers and light cruisers. Each shipping counter represents a battlegroup of 1 to 4 ships and has 1 or 2 gunnery target counters representing big and/or small guns. To hit a ship with gunfire, a die must be rolled. Then if a 'hit' is scored, a 2nd die roll is made...
Jutlandia: Juego de las Flotas Jutland: Game of Fleets This is a game produced in Mexico in 1942. Unfortunately the version I found does not have a set of rules. Through research I found it was published in Mexico in 1942. It consists of a set of battleships, cruisers, destroyers, submarines, Base Flags, Air Bases and coastal fortification for two players....
On October 14, 1920, the last major White offensive took place. It would become Wrangel's Kursk, a precursor to that more famous WW2 battle at Kursk but this happened at Kakhovka, a small town astride the Dnepr River. Unique for it was only the second time in the RCW that a mass tank attack would occur (the first was in the Summer of 1919), fully supported...
Published in Strategy & Tactics magazine #83. Game of the German March 1918 offensive on the Western Front. Game play on UGO/IGO system. Unusual combat system without tables but roll die and multiply strength points and compare results by dividing attacker against defender. Compare against defender's morale rating for result. Brits are mainly on the...
"THE KAISERS PIRATES" is a fast-paced card wargame of gripping adventure on the high seas set during World War One. Players control some of Kaiser Wilhelm’s ace German converted commerce-raiders and light cruisers. Air patrols were in their infancy and it was still easy to disappear into the vast expanses of the high seas only to re-emerge on another key...
S&T 301, Sept-Oct 2016 Kaiser’s War in the East is a strategic level simulation of World War I on the Eastern Front, 1914-17. This is a two-player game; One player controls the Central Powers, the other player controls the Allies. The concept of “victory points” (VP) is central to play of game. Players begin each scenario with a designated number of VP....
The Kaiser’s War (KW), is an intermediate-complexity, strategic-level simulation of the last year of World War I in Europe, including an optional what-if extension into 1919. As 1918’s campaign season opened, the Central Powers had defeated the Russian Empire and dominated much of Europe, yet less than a year later the Western Allies were triumphant. The...
Kaiserkrieg! (‘Emperor’s War’) is a Strategic level Solitaire wargame of the First World War of 1914-1918. As the player, you control the Central Powers (“CP”; Germany, AustriaHungary, Turkey and Bulgaria). The game’s automatic systems direct the efforts of the Entente Powers (“EP”; France, Britain, Russia, Italy, Serbia, the United States, and their minor...
Kaiserschlacht: 1918, is a low-complexity, two-player "mini-monster" wargame covering the decisive campaign of World War I's western front. It may be played as one long campaign game covering from March through November, or you may select from three shorter scenarios: "German Spring Offensive," "Turn of the Tide," and "Allied Offensive." Each game turn...