Publisher Blurb: The North American Upgrade Set is an expansion set for The War to End All Wars and stand alone game. The North American Upgrade Set provides four primary game scenarios. The first two of these are attachment scenarios to allow this expanded map to be used with The War to End All Wars and the rest of the WW1 series. The first is simply new...
War To End Wars is a Strategic level board-wargame which simulates the whole World War I on all three fronts. The game consists of a regular 3W game-box with artwork by Rodger B. MacGowan, a 17-inches by 22-inches 5-color map sheet, 200 die-cut cardboard counters, a Rules Booklet, while players will have to provide writing utensils, a 6-sided DIE, and make...
A War Transformed is a skirmish wargame set in a world where World War I was utterly changed by forces far beyond human comprehension. Players command small forces of infantry, cavalry, artillery, and other… stranger… troops on the Doggerland Front. Fast-paced gameplay and a tense initiative bidding system are combined with authentic folk traditions and...
WarBirds is a very detailed board game system that recreates aerial combat engagements from 1914 to the present day. Each module covers an important era of development, World War I, Inter War Years, World War II, Korea and the Modern era. Taken together, the full series will show how the aircraft has evolved as a weapons system. Each module will use the...
"Warp Skirmish is an abstract Wargame system that utilizes a mix of board, card, dice and unit elements to create a system with chess-like strategy, fog-of-war uncertainty and module expandability." "The modules contain the game setting, background, unit and card definitions and the rules that augment or change the Warp Skirmish engine." Warp Skirmish was...
Author: Michael J. Clinton Squadron Level Air Combat Rules Aerial Combat in the Great War WATCH YOUR SIX ! is an in depth hex based game of squadron level air combat that took place on the Western Front during the Great War. Emphasis is placed on outcomes rather than processes. Unlike similar games, these rules were designed to allow a single player to...
Welcome to Wars Across the World (WAW), a unique historical strategy turn-based game, in a boardgame spirit, which aims at simulating in one single system ALL kind of wars and conflicts throughout the world (and beyond) from Prehistoric times to nowadays, on the operational or strategic levels. TURN SEQUENCE: This game is divided in turns. Each turn is...
We Shall Fight on the Marne (PnP) is an operational level simulation of the battle of the First Marne, 1914. Having invaded Belgium and north eastern France, the German army had reached within 30 miles of Paris. With victory seemingly near, the German First Army was instructed to encircle Paris from the east. Thus began the battle of the First Marne. Can...
The World War: Without an exact translation this is an estimation of the actual rules. The games main mechanic is jumping other pieces and is a game for 2 or more players. Each side gets 30 pieces. Alternatively each player puts one piece (name tag down) on an enemy land square. Once all the pieces have been placed they are moved alternately either to an...
Weltkrieg, 1914 is a solitaire game simulating the opening six weeks of World War I, at the grand strategic level. The player takes the German side in the game, and distributes his armies among the main theaters of the war to make attacks and advances to bring about the end of the war quickly, hopefully with favorable results. The object of the game is...
Western Front is a two player card game where players assume the role of commanders in the armies of the Kaiser's Germany, or the Entente Powers. Battles are fought over 5 rounds representing the years 1914-1918 and the first player to achieve 3 years (rounds) is the winner. Cards represent units and can provide attack or defensive values. Each player...
Six Separate Scenarios PLUS Campaign Game PLUS Links to Other Games of the Series. August 1914 - The Schlieffen Plan War has come. Germany is faced with mortal enemies on two fronts. She must eliminate one threat, or face being crushed between the two. The German strategist von Schlieffen plans one of the great military gambles of all time. His scheme is...