International Game Series game from Multi-Man Publishing. A new Area/Impulse game and Card Driven Game (although not in the standard way) on the Western Front in World War One. Units are approximately corps-sized, and each of the ten turns represents half a year. Each side alternates activating units to move or fight by card play, either as a "simple"...
When Eagles Fight is two-player game simulating the campaigns fought between the Central powers and Czarist Rusia, from Tanneberg in 1914 to the fall of the Romanov in 1917. Each turn represents one or two months, depending on the season. Each hex equals 25 miles from side to opposite side. Units are mostly corps, with a few divisions representing...
This is a variant to the free set up scenario of the game When Eagles Fight. Here we assume that as the "July Crisis" worsened, a change of heart came over the German General Staff to the point they abandoned their idea of first scoring a victory over France. Accordingly, they resolve to stand with two armies in Alsace-Lorraine and switch everything else...
While soldiers in France were drowning in mud and the fighting on the Eastern front raged through forests and marshlands, an entirely different kind of war unfolded high in the snow-covered Alps. The struggle between Austria-Hungary and Italy remains a largely unexplored setting for wargaming. In this rule set, you and an opponent will recreate the brutal...
Description from the publisher: Windhoek: Campaigns in Southwest Africa 1914-15 is an Operational level wargame of the campaign in which British Empire forces, mainly from the Union of South Africa, conquered the German colony of Southwest Africa. In the original campaign, the British won within ten months, but the campaign could have gone differently, as...
Description from the publisher: A NEW DIMENSION IN PLANE-TO-PLANE SIMULATIONS Manage your plane’s energy and altitude while maneuvering and dogfighting against the enemy. A true 3D world, thanks to the side-view where you can see your aircraft losing altitude while turning and exploit environmental elements such as the sun and clouds to surprise your...
"A game of plane to plane combat in World War I" There is plenty of goodies in the box, including three geomorphic map boards, plenty of thick counters, and as much rules as you can stomach. Luckily, you can select both your level of realism (i.e. complexity: ranging from the Mass Game to the Duel Game) and the length of the scenario (30 min to 4 hours)...
Wings for the Baron is a game of designing and manufacturing World War I aeroplanes. It uses cards to represent the various aeroplane technnologies and random events of the period. The mechanics are simple: each turn, the players secretly choose two actions to perform: Build (to construct factories), Spy (to acquire other players' technologies, Design (to...
The Great War has been going on for nearly two years, and the Western Front has become a series of fruitless attacks and counterattacks. Germany must control the air to break the stalemate and win the war. The army turns to the aeroplane manufacturers to build the best planes to drive the Allies from the sky. Wings for the Baron gives you control of one of...
It is 1916, and the First World War continues with no end in sight. With the war a bloody stalemate on the ground, the combatants have turned to their developing air forces to achieve victory. Wings for the Baron allows 1-5 players to take the role of German aeroplane manufacturers, supplying the machines needed to drive the Allied air forces from the...