Verdun: The Game of Attrition by acclaimed designer John Hill is the first limited edition DTP title from Cool Stuff, and represents a true upgrade to this classic Conflict Games release. Verdun is limited to 100 hand-numbered copies only. The game comes in a plastic bag with a full graphic makeover highlights this release, including a new map and two new...
Victory at Sea is a set of privately published miniatures rules from 1971. The rules simulate ship-to-ship tactical combat from 1898 to about 1970. Compared to more recent rules sets, these rules are almost just an outline. The heart of the rules are several sets of charts for gunnery, torpedoes and movement. The to-hit system uses a 2D6 roll compared to a...
Publisher Blurb: Far Flung Seas is a supplement for Victory at Sea: Age of Dreadnoughts WWI naval miniatures rules. Comprising additional fleet lists, Far Flung Seas rounds out the major protagonists of the Great War. In the Mediterranean, new lists cover the Italian, Austrian and French fleets. Further afield, the US Navy list in Age of Dreadnoughts is...
Based on the Victory at Sea: World War II Naval Combat Game WWII game (core game design by Matthew Sprange) Age of Dreadnoughts is an all new set of rules and fleet lists for pre-dreadnought and WWI naval combat. Besides basic fire and movement rules formation fighting, destroyer flotillas, and even poor compartmentalization are detailed as well as other...
The Renault FT, a French light tank, was used by both French and American forces to turn the tide during the final stages of the Great War (World War I). The FT was aptly nicknamed the "Victory Tank" thanks to its essential role during the war effort. The tank was sure to terrify its opponents fighting in the trenches on the Western Front. In Victory Tank...
Introduction This is a two player card game covering the experience of the British VIII Corps on the first day of the Battle of the Somme, July 1st 1916. The game follows the course of the pre-battle preparation and the first day of the battle itself. It is not a balanced game and one where the British will find it very hard to win. Game Overview To win...
The Mexican Revolution that began in 1910 with the overthrow of dictator Porfirio Diaz degenerated into civil war following the assassination of President Francisco Madero. By end of 1915 the forces of President Carranza were arrayed against a variety of leaders supporting either themselves or General Victoriano Huerta. Pancho Villa, commander of the...
The Mexican Revolution that began in 1910 with the overthrow of dictator Porfirio Diaz degenerated into civil war following the assassination of President Francisco Madero. By end of 1915 the forces of President Carranza were arrayed against a variety of leaders supporting either themselves or General Victoriano Huerta. Pancho Villa, commander of the...
The Mexican Revolution that began in 1910 with the overthrow of dictator Porfirio Diaz degenerated into civil war following the assassination of President Francisco Madero. By end of 1915 the forces of President Carranza were arrayed against a variety of leaders supporting either themselves or General Victoriano Huerta. Pancho Villa, commander of the...
From the MDG website: At 5:30 AM, April 9, 1917, the artillery of British First Army unleashed the greatest barrage to that date. Half an hour later, 48,000 Canadian soldiers left their trenches to assault the impregnable Vimy Ridge. The French and the British had previously tried to capture the ridge but to no avail. On this battlefield the Canadians were...
Vimy Ridge was a keystone of German defenses on the northern flank of the western front. Numerous assaults had been made against, all failures. In 1917, the tasked of taking the ridge was given to the newly-created Canadian Corps. Backed up by a huge concentration of artillery and aircraft, and benefiting from rehearsals down to company level, the...
Objective: Be the first reaching space 100; become really positive about Germany's war occurences - moving by turns - All players have to buy in first. Each player moves forward according die roll. Ending on red spaces you must pay or collect play money, skip a turn or move again... Note: Likely published ~1915; indoctrination related to spirit of the age...