(from ATO website:) World War Two history has a pattern in both the European and Pacific Theaters. Constant Axis expansion, followed by steady Axis contraction, as the Allies recapture lost territory. In Europe, it is hard to pinpoint the transition point (a good barroom discussion any time!). In the Pacific, it is a little easier to focus precisely at the...
Forlorn Struggles is a DualPak game. It comes with two separate games in one package. Operation Südwind is a two-player/solitaire game recreating the mid-February 1945 German offensive against the Soviet Bridgehead across the Garam River, in what is now southwestern Slovakia. It commenced on the morning of February 17. The German attack spearheads included...
Form Line of Battle A Naval Entertainment A set of simple instructions for fleet engagements in the age of sail. From the Introduction section (page 2)"This game contains a number of novel mechanisms designed to capture the flavor of naval conflict in the great age of sail. We freely admit that they contain a touch or two of "Hollywood," but they should...
Description from the designer: These rules enable you to take on the role of Hornblower RN, John Paul Jones or even Horatio Nelson. They are prepared in such a way that you can take command of a squadron of Ships of the Line, or on larger games with many players you may be given command of but one vessel. We would recommend that each player should have up...
Form on Admiral's Wake is a quick-playing miniatures game of fleet naval battle during the age of sailing warships. It allows for the play of larger naval battles with a small number of players who will each control one or more squadrons of ships. The game is typically played with miniatures on a hex grid. The game system uses an action deck to determine...
Formalhaut II is a daring game of tactical ship to ship combat." (from the Formalhaut II rules booklet.) Game includes a third dimension using a "Declination" system from -10 to +10 to represents the "height" or "depth" of a ship relative to other ships and objects. Ships use "rocket" power to move one hex and/or one declination each movement phase....
In ancients times, before the waning of wild magic, Scandia witnessed the struggle for hegemony between the Mundane Alliance and the Fomorian League. From mythical Jotunheim, the Mundane kingdoms of the Southeast, the northern dwelling of Dwarves and to the southern Troll clans, all races would struggle for possession of renowned artifacts, conquest or...
Order of Arms is a simulation game of battles from Medieval & Renaissance times; from Hastings in 1066, to Pavia in 1525, a period that featured the mounted armored knight before the rise of wide spread professional infantry armies. Players take the role of the Field Commander of an army of the period, attempting to fulfill victory conditions using mounted...
Fortebraccio is a quick non-collectible card game allowing two players to recreate battles in the Condottieri era. Deck contains 8 leaders and enough troops, stratagems and combat cards to form two armies (56 cards total). Each player chooses a leader for his army, between eight historical personalities such as Braccio da Montone, Erasmo da Narni (also...
Set on a 4x5 grid featuring land, water, and shore terrain, Fortify presents a dynamic battlefield where you must outwit your opponent. Command three unique unit types: Tanks, Infantry, and Battleships. As you take turns, you'll enlist new units, skillfully maneuver them into advantageous positions, fortify your formation for added strength, and launch...