These rules are designed to allow players to role-play officers and leaders in small skirmishes during the colonial wars in the 17th and 20th centuries. —description from the rulebook Game can be played solitaire or cooperatively. It's essentially a colonial skirmish game with rules covering 19th century colonial infantry, cavalry, native forces and...
Sci-fi miniature wargame set in a cruent XII century universe. Players engage in battles on planet surfaces commanding armies belonging to several warring parties, such as Terrax (humans), Torek and Sarmath. The game is designed for quick matches which usually does not exceed one hour in duration. Battle resolutions are calculated using just 6-sided dice....
Colonialism to Revolution rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more...
Game Background: You are the leader of a village in the forest of Na~TACE. Your expansion views require resources and pushes you to explore the surrounding areas. Your lumberer will quickly discover areas for the development of agriculture for your farmers or mining for your blacksmith. The wood harvested and will allow you to build farms, forges, fences...
A space war between two races. The goal of the game is colonizing the higher number of planets. The two armies contain the same units, but only a few units are already deployed in the beginning, so a strategical option is to choose which kind of unit are to be produced every turn. Transport ships are the way for the colonization, but they are weak and...
As you carve out colonies in the New World, you’ll face competition from the native inhabitants defending their homes and European powers on the same quest as you. Whether your colony establishes peaceful trade or wages war with these rivals, the choice is yours. But beware—as your power grows, your king’s goodwill turns to jealousy, and soon your people...
Colony A Strategy Game is a strategic conflict and colony building game. Small counters represent warships and townships, which are deployed on the main map. Status sheets record the condition of the ships and status of the construction of the colony. Colony building along with conflict takes place on the same turn, so decisions need to be made to balance...
From the box: "Colony Delta simulates the events on a colony planet equidistant from Terra and Sigma Draconis, two space traveling races. It involves colonization, conflict, and the quest to build a stable colony with security." The box contains rules, cardboard 4-color map, and 300 die-cut counters. The map covers the whole world of Colony Delta, with...
Rules for a historical tabletop wargame set exclusively during the American Civil War, designed for 28 mm miniatures (but also adaptable to other scales). The army profiles for the Union and Confederate forces play differently. The gameplay is shaped by the individual characteristics of generals, officers, and units. The book includes rules, profiles, an...
Color Quest is a skirmish game for two players including miniatures. The story takes place in the Color Warz universe. The game is recommended for a public of 14-year-old but remains accessible for players accompanied by 12 years old and under (in the presence of an adult because of the resin miniatures present in game). The original game system is simple...