This is a collectible board game. Which publishing with the magazine about World War II. First issue was at 16 of April 2010. Last will be at 24 of December 2010. 18 parts at all. Each issue contains one Soviet Union and one German unit and cards for them. Some magazines will be contains parts of game board, dices. Art of Tactics helps to recreate historic...
Just like the name suggests, The Art of War pays homage to the legendary treatise by Sun Zi, in how it attempts to capture and emulate its essence of extolling the depth of strategy and tactics in actual warfare, within a medieval-fantasy setting. The objective of the game is won threefold, to either destroy all 7 Resource Areas of the opponent, to defeat...
Short version of the game is: It plays fast. Usually a battle takes about an hour. It doesn't really matter how the figs are based. Its fairly bloody. Figs are pulled as they are killed. It has the tactics mechanisms built in, so you really only need to worry about what the army you're running is capable of. We strive for historical accuracy, and have a...
The idea of turning the violence of war into a game seems self-contradictory, yet despite this fundamental contradiction, or perhaps even because of it, games about war continue to grow in popularity. Until now, however, books on the subject have focused either on the recreational side of wargaming or on its military application. Here, Peter Perla presents...
Art of Battle is a quick confrontation between two Strategists. Each one will choose two Heroes with different abilities, and those Hreoes will lead an army to achieve the objective: To defeat the opponent's Heroes. In addition to being able to select these magical characters, they will decide how to conform the army that will join them, being able to...
This set of rules supports ancients, medievals and fantasy campaigns with 15mm and 25mm miniatures. The sections on Logistics and Disease make you think more like an actual field commander. Your troops cannot fight well if they don't have any food or get sick. Your lines of supply suddenly become more important, and you cannot cram your fortress with too...
Microgame #16 in the Metagaming Microgames series is a two-player SF wargame of conflict on the Moon centering on an alien artifact called "the dingus." The official rules offer four 10-turn scenarios: three between American and Soviet "research teams" competing for control of the dingus, and one between the Americans and the alien race they've...
Each player has 13 infantry companies, 2 light batteries and one heavy battery. At the beginning of the game, the pieces are set up on the red, blue and yellow marked spaces. Each turn the players move 2 of their pieces 1 space in any direction. The infantry has a firing range of 1 space, the light batteries of 2 space and the heavy batteries of 2 and 3...
As Ilhas - The Islands Historic wargame based on the timeline of the conflict in Anglo-Saxon Britain encompassing the historic period shortly after the departure of the Roman army in the 4th century until the Norman Conquest in the 11th century. Turn Order: Initiative Movement Skirmishers Firing Firing Melee Moral Army lists cover: Britons -200–600 Early...