Short version of the game is: It plays fast. Usually a battle takes about an hour. It doesn't really matter how the figs are based. Its fairly bloody. Figs are pulled as they are killed. It has the tactics mechanisms built in, so you really only need to worry about what the army you're running is capable of. We strive for historical accuracy, and have a...
The idea of turning the violence of war into a game seems self-contradictory, yet despite this fundamental contradiction, or perhaps even because of it, games about war continue to grow in popularity. Until now, however, books on the subject have focused either on the recreational side of wargaming or on its military application. Here, Peter Perla presents...
Art of Battle is a quick confrontation between two Strategists. Each one will choose two Heroes with different abilities, and those Hreoes will lead an army to achieve the objective: To defeat the opponent's Heroes. In addition to being able to select these magical characters, they will decide how to conform the army that will join them, being able to...
This set of rules supports ancients, medievals and fantasy campaigns with 15mm and 25mm miniatures. The sections on Logistics and Disease make you think more like an actual field commander. Your troops cannot fight well if they don't have any food or get sick. Your lines of supply suddenly become more important, and you cannot cram your fortress with too...
Microgame #16 in the Metagaming Microgames series is a two-player SF wargame of conflict on the Moon centering on an alien artifact called "the dingus." The official rules offer four 10-turn scenarios: three between American and Soviet "research teams" competing for control of the dingus, and one between the Americans and the alien race they've...
Each player has 13 infantry companies, 2 light batteries and one heavy battery. At the beginning of the game, the pieces are set up on the red, blue and yellow marked spaces. Each turn the players move 2 of their pieces 1 space in any direction. The infantry has a firing range of 1 space, the light batteries of 2 space and the heavy batteries of 2 and 3...
As Ilhas - The Islands Historic wargame based on the timeline of the conflict in Anglo-Saxon Britain encompassing the historic period shortly after the departure of the Roman army in the 4th century until the Norman Conquest in the 11th century. Turn Order: Initiative Movement Skirmishers Firing Firing Melee Moral Army lists cover: Britons -200–600 Early...
Your Father has provided a country large enough for all of you, and he advises you to remove to it. There your white brothers will not trouble you; they will have no claim to the land, and you can live upon it, you and all your children, as long as the grass grows or the water runs, in peace and plenty. It will be yours forever. President Andrew Jackson AS...
Beyond the great river Mississippi, where a part of your nation has gone, your father has provided a country large enough for all of you, and he advises you to remove to it. There your white brothers will not trouble you; they will have no claim to the land, and you can live upon it, you and all your children, as long as the grass grows or the water runs...
As Tears Go By: Operation Starlite is an introductory level game on the battles of US Marines and the NLF in I Corps of Vietnam in August of 1965. The Battles of Operation Starlite were the first large-scale fights waged by the Marine Corps in Vietnam. A spy informed the South Vietnamese I Corps commander that an attack on the US Marine Base at Chu Lai by...
This game evolved from (or alongside) Fox & Geese and seems to have appeared first in Germany at least as early as 1803, where it has been known as Belagerungsspiel (Siege Game) or Festungsspiel (Fortress Game.) In English speaking countries it was published as Siege, or German Tactics. In France it was published in 1855 as Assault. In Italy it is called...