Iskandria, a vast city on a small blue world. Once home to hundreds of millions, a seat of empire, of commerce and communication, the hub of a thousand planetary systems. Now the city is a grave, its spires shattered, its highways churned and cratered, its people in arms or in deep hiding or given over to the nightmare of alien assimilation. War fleets...
Become one of the last great Assyrian Kings and use different strategies to found your empire. Let your population grow and migrate from place to place to build your cities. Fight your enemy on the other side of the river. Become king of the Assyrian Empire! Play Population Cards and Construction Cards in strategic locations on the board to build the...
The Ardennes, 1944. Through autumn mist and winter thunder, Hitler staged his final major offensive—hoping to bleed the Allies, cripple their supply lines, and force a favorable peace on the Western Front. Urgent Commands: The Battle of the Bulge drops players into this deadly, bitter terrain where the fog of war is thick and the friction of combat costs...
Ever wanted to take a Caribbean vacation? Take in the colonial architecture, enjoy the beach, lose yourself in the leisure of island time. Unfortunately, Urgent Fury does not let you do any of that. But, you do get to engage Cuban militants in some pretty sick combat during the height of the Cold War. Brought to you from the minds of Mark H. Walker and Dr....
US-China Clash: Modern Naval Battle Taiwan Strait is the same system as our magazine No. 74 Japan-China-Korea-Modern Naval Battle Three Kingdoms and describes the clash between the US and Chinese navy in the sea near Taiwan that may occur in 202x. It is a board simulation game. The surface ship / submarine unit is one unit per ship, and the character...
This is a complete set of rules with a scenario for a sample scenario for modern (as of 1969) naval warfare using: surface-to-air missiles (SAMs), gunnery, air, torpedoes and mines, etc. The rules cover game setup, damage assessment, and game play. The sample game gives the background and briefings and the two sides ORBATs. Then it sets out the plans of...
Best estimates today have it that the war in Europe most likely would have continued for about 24 months after February 1944 had it not been for the cumulative effects of the Allied strategic aerial offensive against the Germans. That means the war was most likely shortened somewhere between 13 and 15 months by the effects of that campaign. We say "most...
Ultra Simple Engine for Miniature Engagements. Simple miniatures skirmish rules designed for fast playing 15mm or 20mm games. Most mechanics are based on the roll of a six-sided die. More than six settings have been published, including: Sci Fi Fantasy WW2 Modern American Civil War Starship Combat From the publisher's website (www.15mm.co.uk): The Turn...
Useless Cowards is a ruleset for tabletop miniature wargaming (i.e. you will need miniatures to play). In the game players take on the roles of condottieri/mercenary captains, leading their armies on the Italian battlefield. This ruleset contains rules and army lists for Italian peninsula warfare in three periods starting from the arrival of foreign...
A Useless Fight details the last major naval battle fought between ironclads during the Civil War. The Confederate vessels of the James River Squadron had been confined by their Union opponents to headwaters above Drewry’s Bluff the previous year. In January the squadron was under growing pressure to do something to help drive off the Yankees that were...