By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics...
This ultimate nightmare game postulates an alternate scenario for the events leading up to World War II. Roosevelt is successfully assassinated, Churchill is killed in action early in his career, and the West never pulls out of the great depression. The German-Japanese alliance sweeps to power and divides the world. In 1948 they turn on each other. From...
Tomorrow the World, Volume 2: The Air War (TTWv2) is a two-player strategic-level alternative history simulation of the simultaneous atomic aerial offensives the Germans and Japanese launched against each other’s homelands in 1950. Both players must successfully attack and defend in order to win. Each hexagon on both the German and Japanese maps represents...
Tonkin - La Guerre d'Indochine ("Tonkin - The Indochina War") covers the Indochine war from 1950, date of the take of power of Communists in China and the beginning of their support to Viet Minh troops, to 1954 and the battle of Dien Bien Phu. It has four scenarios which can played individually or can be combined in a single campaigns, beginning with one...
TONKS is a fast and fun game of miniature mechanised mayhem, where each player controls an individual tank battling it out in a free for all. The game features fun upgrades and lots of opportunities for customisations, kit-bashing and wild colour schemes. For very brave hobbyists, there is the ‘TONKS OF LEGACY’ campaign, where tank commanders can risk it...
Rules for the North American Indian Wars, covering the period from the French and Indian War to the last stand of the Sioux at Wounded Knee. The Eastern Woodland, Plains, Rocky Mountain and South-Western tribes and their British, French, Spanish, Mexican and American opponents are all catered for. Based on the mechanisms used in Death In The Dark...
Too Tough to Die is a 28mm set of skirmish wargame rules (not to be confused with Doomtown: Too Tough to Die, which is a completely different genre). The rules allow you to take a small band of Cowboys, Outlaws or Lawmen and take on other foes in the Wild West. Your gang will have base competencies but also additional skills. Use your team wisely to win...
Toot Toot is a game about hoplite battles of Ancient Greece. Players arrange their available units, assign them orders (move, attack, hold and like) and then begin the game. Assigned orders can be changed throughout the game but it is meant to be not guaranteed. Each order mode comes with certain restrictions that limit what units can (or even have) to do....
Tooth and Claw is a set of wargaming rules for hunters of prehistoric animals. One or more players can represent either stone age tribesmen or 19th Century sportsmen hunting after the biggest prey to roam the earth since the last Ice Age. Weapon tables provide stats for pre-gunpowder weapons, muzzle-loading firearms, breech-loading rifles, and repeating...
A small scale medieval skirmish tabletop miniatures game for 2 or more players, where each player rules a Band of 6 miniatures in an attempt to compete for the Holy Grail. Players use dice to perform activations of specific actions to reposition and duel with opposing Knights. Cards are played to determine the Style used when attacking and defending as a...