Tribal Conquest is a skirmish-sized miniatures wargame where prehistoric tribes clash in a battle for survival and dominance, guided by the ancient power of magical Shamans! Each tribe is led by a Shaman—an all-powerful figure who draws on mana generated by their followers to unleash devastating spells. Whether it's a fiery blast of destruction, a powerful...
THE SKIRMISH COMBAT GAME THAT PROVIDES PLAYERS WITH A GAME SET IN A PRE-GUNPOWDER TRIBAL/CLAN SETTING. THE RULES OFFER SOME NEW AND EXCITING APPROACHES TO WARGAMING. Honour is used to drive the narrative of the game. Players are rewarded in honour for the things that they do in the battle. Honour determines who wins Tribal – it can be won and lost during...
The Tribes of Crane was the first commercial play by mail game to be moderated by a human game master (at first entirely, and later with the assistance of a computer). This allowed players – who adopted the roles of leaders of particular tribes – to submit special orders with their turns, instructions which were processed by a human being and could thus...
A hardback book featuring three games based on Greek mythology. The three sets are: Tribes of Legend: This is a miniatures game involving armies of humans, centaurs and satyrs. Combat is dice-driven, movememtn is simple, and the basic grouping for all activities is the unit (as opposed to individual figures). Rules are provided for terrain effects, and...
Pangea is the prehistoric one continent world. Each time you open Tribes of Pangea, you will create a new one-continent world to explore. Players seed the world with unknown resources to explore and use them to either build their own infrastructure, or to conquer opponent tribes. Players win by defeating all opponent tribes in Pangea. Victory is usually...
Players take on the role of a tribal khan from one of the five Great tribes of Prax: Sable, Impala, High Llama, Bison and Morocanth. The aim of the game is to accumulate status for your tribe. The tribe with the highest status at the end of the game is the winner. Players need to shepherd all their precious resources carefully in order to guide their tribe...
Tribes of The Lost Island is an area control civilization builder. The goal of the game is to gain control of a mysterious island. Multiple tribes wash ashore on the outskirts of this lost island. As you take turns settling and moving across the island you will gain two types of resources: Population and Knowledge. Population is used for expanding your...
In the magical realm of Zaberias four tribes are fighting to conquer the whole realm: The Guardians, Orcs, Humans, and Undead. It is a strategy-level war game. A player must conquer new fortresses and upgrade existing ones so to increase income, and gain access to stronger and bigger units. Each unit has different innate skills (power, range, & speed), and...
A game based on the Battle of Cannea, Tribun pits two sides against each other in a battle of constantly shifting pieces. You start out with a Tribun and several stacks of soldiers of varied heights. You can then move, combine, or split your stacks - or attack an opponent's stack. Movement, attack range, and power are each dependent on the height of the...
Tributo de Sangre (Tribute of Blood) is an operational game for two players, framed in the colonial conflict that confronted the Spanish Army with the hardened local tribes of the Rif (North of the Moroccan Sultanate) which was administered by Spain as a Protectorate. The game focuses on the peak phase of the conflict, led by the Campaign before and after...
This is one of the many TSR rules Booklets published during the mid-1970s. My copy is a 2nd print run dated 1975, but these rules were first printed in 1974. Note: there is NO mention of D&D products listed YET in the back page although the REST of their product line is. I mention this because in my 1975 2nd edition of Jedko's "the African Campaign", they...