The most strategic modern day war board game created to date. Control one of 8 fictional world super powers and attempt to conquer the world through diplomacy and battle. Game Play Each player takes turns buying new military units, attacking, diplomacy and moving units into strategic position. All battles are resolved through the use of 12 6-sided dice. In...
The SUPERPOWERS AT WAR game presents two hypothetical regimental level campaign scenarios set in West Germany following the hypothetical outbreak of a conflict between NATO and Warsaw Pact countries. The Drive on Munich Scenario is set in an early phase of the conflict. The Warsaw Pact player must capture Munich and drive back the NATO forces in southern...
The Battle of Cartagena de Indias took place during the 1739 to 1748 War of Jenkins' Ear between Spain and Britain. The result of long-standing commercial tensions, the war was primarily fought in the Caribbean; the British tried to capture key Spanish ports in the region, including Porto Bello and Chagres in Panama, Havana, and Cartagena de Indias in...
Pixel tanks are back! Do you remember how as a child you spent hours on end at an eight-bit console? One of the most popular video games was "Tanchiki". This board game will bring you back to the atmosphere of those hot battles. Each turn you roll the dice and get a set of actions-maneuvers. For example: take a bonus, move your tank or shoot someone else's...
S&S has been revised. FCI accepted my suggestions, and the board is bigger - 2-piece - on the pdf, and Mortain, Domfront, and Prepail are now bocage points as well. They re-edited their rules. And FCI added a Luftwaffe piece! This is a general logistics oriented game about getting supplies to units to fight for or against an Allied breakout. It starts...
Supply Line is a 4X game which attempts to simulate and demonstrate the logistics problems of traditional ground warfare. Suitable for 2 to 12 players, aged 14+, who have 90-240 minutes spare to enjoy a 4X game of logistical battle. The game involves developing and maintaining a network of goods (fuel and metal is extracted from wells and mines) and...
A one- or two-player card-based wargame. There is always one common element between adjacent cards, and when you put them together, the connected elements activate each other. As you collect these cards in your hand, you combine them to form units to fight for the 11 frontline cards of the two armies lined up in one dimension. The cards in your hand, when...
"Supply Lines of the American Revolution: The Northern Theater, 1775-1777" is a two-player game of supply, logistics, and deceit set during the first three years of the American Revolutionary War. One player, called the Patriot Player, controls the forces and destiny of the rebellious Americans; the other, the Crown Player, seeks to bring the rebels to...
Supply Lines of the American Revolution: The Northern Theater, 1775-1777 was a surprise hit for publisher Hollandspiele and designer Tom Russell. Popular with grognards and logistics nerds alike, it secured a nomination for the 2017 Golden Geek Award for Best Wargame. This hotly anticipated standalone sequel covers the second half of the American War of...
This game is very similar to Monopoly. Players go around the board and buy cities, with infantry, subs, generals etc (rather than money). Once they have a set of any 2 cities in a county they can then build forts, which enables the fort owner to receive military units from other players who land on that city. The game appears to originate from New Zealand...
Supremacy pits conventional superpowers against one another for control of the earth. Along the lines of modern warfare Risk, only with an integrated supply/demand economic system. Warfare comes in all forms from conventional, biological, chemical and all the way to nuclear. Neat little plastic mushroom clouds are included to show where regions of the...