Stalwart heroes! Vile villains! Monstrous minions! Super Skirmish Gaming (SSG) brings together twenty years worth of comic book miniature gaming experience in one exciting new rulebook! SSG gives you the tools to play out your own comic book series on your tabletop. Immersive rules allow you to recreate just about any comic book character you can think of...
Super tiny giant battles is a quick and easy rules light rank and flank wargame. Inside this 24 page A6 rulebook you'll find the basic rules needed to build an army and get into a game of tabletop slaughter. Simple but full of tactical depth, you'll have to manage initiative and plan carefully to get the best of your opponents forces. Also included are a...
Super Tiny Skirmish is the ultimate pocket combat game. In just 8 pages you'll find all the rules you need to build, arm and battle with your own fantasy warriors, plus a system for leveling up between games and growing your forces from a single angry dude to a whole rabble of vicious fighters. As well as the game rules you'll also find 2 cut paper...
Super Trooper is science fiction fantasy crossover trading card game based on the rules of Doomtrooper card game. The theme is alternative universe of parallel reality where the nations as we know them ceased to exist and multinational corporations took all the power. Theme is mainly dystopian but with strong signs of humor and parody. Besides high tech...
Supercharge is one of the four Folio games included in North Africa Quad, but also sold separately. Supercharge covers several battles around El Alamein in North Africa in 1942. In fact there are three scenarios: 1. Battle of Alam Halfa: A short offensive by the Afrika Korps attempting to push east (8 game turns). 2. Battle of El Alamein: The first British...
An abstract game representing "modern" warfare between Soviet and American forces. Both players set up their forces on the bottom of two hidden 15x14 grid maps which are identical. The goal is to advance as many units as possible to the top of the map in 8 turns. Each turn consists of players alternating launching missiles at map locations on the opposing...
Supermarina is a strategic simulation game which reminds episodes which happened on the Mediterranean sea during World war II. The Italian naval forces oppose the British naval forces from June 10th to October 27th 1940. Objective is to interrupt merchant traffic, destroy merchant and war ships as well damage naval dockyards. Players decide scenario length...
The War in the Mediterranean 1939-1941. While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval...
"No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that. No Sailor But a Fool is Command at Sea Vol. 3, covering coastal actions. No Sailor consists of a 64 page book (full color cover) with 210 full color die cut counters...
Part II of the Mediterranean Naval War; July, 1941 to August, 1942. While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight. Supermarina...
While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval supremacy in the Mediterranean Sea, the vital...
While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight. Supermarina II, Larry Bond's Game: Command at Sea, portrays the apex of the...