Afrikakorps: Decision in the Desert, 1941-41, simulates the campaigns in the Western Desert in which Italo-German forces under the command of Erwin Rommel took on the forces of the British Empire. The game map shows the Egyptian/Libyan coastal area as it was in 1941-42. Each game turn represents one month. Each hexagon on the map represents 12.5 miles (20...
Afrika II is a fast-paced game of mobile warfare at the operational level, covering the campaign in North Africa from 1940 until 1942. The heart of the game is the supply system, which highlights the logistical aspect of desert warfare. Afrika II is a reprint of Afrika: The North African Campaign, 1940-1942, the second game in the award wining Standard...
After Civilisation Civilisation failed now small groups of men and women fight over the remains to find enough supplies to get them through a few more days. You will take on the role of leading a small group trying to recover the most resources and hold onto them. A simple to learn and play game needing very few figures but requiring advanced planning to...
From the publisher's website: CONQUEST, WAR AND FAMINE OH MY! And don’t forget Death. Commonly referred to as the Four Horsemen of the Apocalypse they rode through the land signaling the end of the world. What caused the end of mankind, the end game? Who knows? Who cares? The real question is… WHAT HAPPENS AFTER THE HORSEMEN? After the Horsemen takes place...
After the Last Sky simulates the first Palestinian Intifada, from 1987-1993. The game system is a custom implementation of the classic Card Driven Game (CDG) mechanism combined with new mechanisms that simulate civil unrest on a strategic scale. In the game 2 players simulate the First Palestinian Intifada. One side is the Unified National Leadership of...
Afterglow is the hyperlight space skirmish wargame set in the far future. The players assume the role of STARCORE Commanders, a hybrid of human sentience and an alien supercomputer, and control a task force of hyper-sophisticated warships in objective-based battles. Players design their task force of one to three ships using cards, then plot their actions...
Outer Dark is an expansion for Afterglow, the hyperlight space combat game. In Outer Dark, humanity is being pushed to the brink of extinction by advanced spacefacing Bioships of an unknown origin. Rather than continuing to war with each other, STARCORE Commanders are being called upon to fight to protect the human race as a whole in a rearguard battle...
Skirmish Warfare in the Far Future. The rules for AFTRERGLOW (a 3 page pdf) were designed to allow people with a range of figures to vaporise each other into a satisfying afterglow. Troop listings are provided for commonly available science fiction miniatures but are modifiable at the discretion of players. Troop types have skill factors for close and...
Afterglow Miniatures Game is a tabletop strategy miniature game set in a grim world ravaged by a tremendous cataclysm. Players use models in 32mm scale to represent their warbands fighting over resources, supplies, and territory. Unlike other strategy miniature games, Afterglow is a game about survival where a player's tactics, decisions, clever use of...
Afterlife is a narrative driven tabletop war gaming experience. The story of a near-future Earth torn apart by civil war after the collapse of the social order imposed by the Unity Council will be told over a number of separate volumes. Earth burns as sprawling Mega Cities built for a world of prosperity become brutal war zones and the Unity Council’s...