Wargame played on a 75x99 cm game board with a square grid, each grid representing 200x200 paces of terrain of a hypothetical battlefield with generic blue and red armies. Played with approximately 75 cardboard square pieces representing 10 different types of military units and hundreds of smaller cardboard markers used for things like terrain that is...
Die Kriegskunst is a Seven Years War miniatures wargaming rules set based on the General de Brigade system. From the designer's website: One of the biggest differences is the figure scale (1=40 rather than 1=20). Then there's the way you move your units around. In GdeB the orders system means that you can't always do what you'd like and when you would like...
Kriegsmarine, Tactical Naval and Naval-Air Combat in the Atlantic and Mediterranean, 1939-1945. SimCan says: "Three Spica class frigates slip silently through the Mediterranean night toward North Africa. In the light swells behind them follow half a dozen merchants carrying vital ammunition and petrol to the stalled Axis forces lying outside el Alamein....
Ships' Log data sheets for the Kriegsmarine rules Both are required to play. Most warships classes from Great Britain, Germany, Italy, and France are included from 1939-1942, plus merchant ships. Data include an illustration, speed, turn rate, tonnage, AA rating, torpedos, deck and belt armor values, damage track and gunnery charts (ranges, penetration...
"Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing...
The game consists of a battle between French and English troops. The army consists of artillery, cavalry and infantry who are used on a tiled board. Artillery is slow but powerful, cavalry is fast but weak and infantry are in between. Take care of the artillery because unguarded cannons can be taken over by the enemy! By moving and advancing the troops one...
The gameboard shows a battlefield containing Berlin and Vienna at one end and Paris and Brussels at the other (which appear to be represented by 3 gold circles). Additional the map has fortresses (gold point walled in) and is dominated by a river running down the middle. The game mechanics are an unknown at this point but its a point to point movement...
A 1983 translation into English and reprint of the original Prussian Kriegspiel map wargame. The book includes all the tables and charts needed to play as well as cardboard units to be cut out and a terrain map for a small battle. Leeson's translation includes some elements from later developments in the game, until about 1870, when the "Rigid Kriegspiel"...
This is the Bill Leeson´s reprint of the English translation of von Tschischwitz game, originally published in 1862. The game asks for at least 3 players, one acting as umpire, of a war scenario set previously by this same umpire. 3 sets of maps are used; one for every team with limited information and an overall one for the umpire with the position of...
This small volume contains twelve scenarios to accompany the von Reisswitz Kriegsspiel Rules and the Meckel Map. In addition to the basic scenarios initial orders are also provided for the Red side in each case. The idea behind supplying orders for one side is that it might allow a gamer who, through circumstance or design, is gaming solo. The importance...
Kriegsspiel is a modern revision of the original Kriegsspiel rules. The game retains the basic elements of Kriegsspiel that make the game so remarkable, such as double-blind play, umpired, simultaneous resolution of orders, delayed order implementation, dispatch transmission, and emphasis on fog of war. The game is simple and easy to learn, and features...
A wargame based on chess-like mechanics. The goal is to destroy or conquer the enemy Fortress or to capture the enemy King. The playboard is build out of 460 cubes of different colors. Whereby: White represents open ground Red, walls Green, woods Blue, water Brown, mountains Black, trenches Every player has: 1 King 1 General 2 Cavalry Captains 2 Captains...