The air to air combat game in World War 2 European theater. This game incorporates technology of the Role Playing Games. Usually played with the game master. The basic system is the same as Samurai in the Sky. Player(s) control a Luftwaffe (German Air force) fighter pilot, and performs various missions. Allied aircraft are operated by the game master. Each...
A competitive strategy game of sword, sorcery & mutations for 2 to 6 players. Each player controls a Knight, only 1 will survive and win. The players will move on the map and collect items and abilities that will help them improve their knight and defeat the other players. Not only items such as weapons will be available but also traps, body mutations and...
From the box & introduction: "Knights and Knaves is a game for four or more players. It simulates, in a general way, the intricate relationships of the lords and vassals of a large, loosely organized Empire located somewhere in Central Europe during the High Middle Ages (ca. 1200-1400). The players try to gain wealth, power and rank while building smaller...
Subtitled: A Skirmish-Level Game of Combat in the Middle Ages. Mainly for 25mm figures. 1 figure=1 man, 1 inch=6 feet, 1 turn=10-30 seconds. Typically, one player controls around 20 figures. The rulebook comes with three sheets of Charts & Tables and a sheet of Organizational Chart (record sheet). 13 sample Organizations are listed. Command Range (5...
Three rules sets covering sieges, navies, and campaigns in skirmish level combat. Designed for use with Knights & Knaves and adaptable to other skirmish level rules. 36 pages. (Book Cover) "Castles" - rules for conducting sieges in your campaign. Thirteen pages covering the three types of sieges you can mount: Blockade, Bombardment, or Assault. Sieges are...
Knights & Magick is a new type of fantasy and medieval adventure game. It starts where role-playing games end. The set includes game rules, painting guides, army lists, sample scenarios, as well as a campaign game system. It is a complete package for all aspects of miniature gaming. It is designed for gamers of all levels, from novice to expert. Knights...
Knights of King Arthur is an adventure game for two or more players -- played with miniature figures -- which simulates the heroic combat of the Age of Chivalry. Here is a realistic game in which you lead an army of knights and men-at-arms as they pit sword against shield in a struggle for the throne of medieval England. It is your skill and strategy which...
Knights in the Sky Aerial Combat in the First World War 31 page PDF Knights in the Sky is a complete miniatures game of WWI air combat. The basic rules allow for relatively large battles with up to a dozen aircraft per side and minimal record keeping. Optional rules are included which cover; air to ground combat, bombers, observation balloons, Zeppelins...
About the Game Between the time of the great collapse of the Old Kingdom and the rise of the Federation,Arxlandia was ruled by The Knights. The Knights were the warlords whom held power over the four lands of Arxlandia. Constantly at war over territory, The Knights soon grew weary of rebuilding their Knightdoms and decided to take their battles to the...
Knights of Camelot ranks right alongside Divine Right; it is an early TSR game brimming with flavour. The players are freshly knighted and wander the Arthurian realm looking for damsels in distress, brigands, monsters, other knights to joust with, etc. The game uses a random table generation driver that can lead to an enormous variety of encounters. I...
Game of the Siege of Malta included in The Wargamer Magazine #50. Knights of Justice is a grand tactical level simulation of the Islamic attempt to crush the Knights Hospitallers during the year 1565. In May 1565, an Ottoman expedition between 26,000 and 39,000 men strong landed on Malta. Grand Master Jean Parisot de la Valette (GM 1557-1568) had a force...