Imperial Eagles returns GMT’s Down in Flames World War II air combat card game system to the Pacific. Volume VI in the series is a stand-alone game in which you can recreate many of the air battles of the first two years of the war between the Japanese and the Western Allies. 65 different aircraft models (19 never before represented in DiF) are depicted...
In Imperial General, the armies are equal, the odds are equal, the strengths are equal, the difference is you! In Imperial General both sides have identical decks and start in identical setups. Then, each turn, the players select what their next formation change, or order, will be for the next turn. The changes are compared and a matrix on the bottom of...
The player manages the Ancient Kushan Empire of India and Central Asia in the years 50-220 CE. Using a deckbuilding system, each player has a deck of advisors including generals, governors, diplomats, artists, architects, philosophers and secret agents. Each type allows distinct types of actions. The player can accept the initial card draw, or push their...
This game expands Imperial Glory to encompass the Later Han Dynasty. It includes a new map plus all the emperors, ministers and bits required to support a two-player experience. It also includes a solitaire scenario for the Han Empire. Also on offer: ● 19 new Fate cards ● 18 new Ares cards, now with flavor text ● 12 jumbo-sized Emperor cards (including 3...
Imperial Governor & Strategos is a Strategic level multi-player board-wargame of intrigue and conquest. Technicalities kept to a minimum in order to lay greater stress on the diplomatic interplay between combatants. Each player takes the part of one of the emergent or declining nations in the Mediterranean during the last three centuries BCE and your...
Imperial Guard is published with ziplock rules. They offer fast playing for Napoleonic era battles with 15 mm or 25 mm Airfix (or similar) miniatures. A quick reference combat table speeds up the game play. A 20-digit percentile die is required, but must be purchased separately. From the introduction: "The Napoleonic wargame! It conjures up images of...
"Imperial Infantry Squad" is a tactical-level wargame of combat "in the distant future after man has reached the Stars." It can best be described as "Squad Leader" meets "Star Wars" meets "Starship Troopers". The unit counters represent infantry squads, individual leaders. and support weapons. The support weapons consist of light, medium, and heavy "energy...
Giant war machines duel in the 41st millennium! Dominating the battlefield with their size and firepower, Imperial Knights are towering bipedal weapons platforms that hold no quarter in eliminating their targets – but like anything else, they are vulnerable to the dark clutches of Chaos. The Freeblade Knight once known as the Living Litany is an...
Whilst I appreciate that there have been several other sets of rules dealing with the "Steam Punk" ideas of late nineteenth century Earth nations reaching out, by some means, onto the Planets of our solar system, I have not yet found a set which provided the level and style of play I wanted. Therefore these rules were born, generally by plagarising the...
'Imperial Skies' is a table top miniatures-based wargame of airship, dirigible, Zeppelin and aircraft battles, played out over the land, sea and skies of the early 20th Century. "Fleets of flying ships are pitted against each other in fast-paced aerial tactical combat. Gather powerful fleets of your favourite nation including Battleships, Dreadnoughts...