A cardgame of starship combat Each player picks one of the four races. Shuffle the action cards and deal 7 cards to each player. The remainder of the action cards form the Draw Pile. Ships are placed in a battle-line in front of the player. Adjacent ships assist when defending against fighter/bomber attacks. The maximum number of ships on a battle-line is...
Players compete head-to-head in this light 4X game as two human empires in the far future engaged in exploration, colonization, and combat to take control of limited resources in order to score victory points. Imperial Stars II takes place in the same universe as Astra Titanus: Starfleets vs. Planetbusters! and Forlorn: Hope, and is the successor to the...
From the publisher: In this first expansion kit for designer Chris Taylor’s tiny titan of a 4X game, Imperial Stars II, the wars between the imperiled human factions have received greater consideration with the addition of epic gameplay. Player options are now expanded into the realm of technological development (to make each civilization more...
From the publisher: In this second expansion kit for designer Chris Taylor’s tiny titan of a 4X game, Imperial Stars II, designer/developer Alan Emrich expands the boundaries of gameplay between the warring human factions. Building on the first expansion kit (which is required to fully enjoy this second expansion kit), there are new worlds to conquer with...
Imperial Sunset is a moderate level complexity simulation of the largest naval battle in history, the Battle of Leyte Gulf. The battle was fought from October 23-26 1944 as the US returned to the Philippines, landing on the island of Leyte. The US Navy and the Imperial Japanese Navy fought a series of actions that collectively have been recorded as the...
A variant of the classic card game War incorporating resource management and strategy. The game can be purchased and downloaded at RPGNow.com. The game includes 6 pages of rules and one map. The setting of the game is the world of the Roman Empire, with the mechanics of War being used to resolve combat. Random events (whim of the Gods) also play a role in...
From the Introduction The years from 1860-1900 saw vast areas of the world under the domination of the British flag. Victoria's armies had fought campaigns as far afield as China, Afghanistan, India and the Continent of Africa, occasionally suffering defeat but never to be vanquished. Imperial Wars 1860-1900 Wargame Rules hope to capture some of the...
A diceless game of strategy set in the Napoleonic era. The game comes with 3 maps: Austerlitz, Borodino and Villodrigo. The players manage one army each (either blue or white). These armies are identical with only the generals being different. The blue army appear to represent France and the white army seems more generic. This game uses a square pattern...
According to Sid Sacksons - A Gamut of Games: Travel accross the sea to establish colonies. Die throws indicate the wealth potential, which can be used for armies and fleets; or for ports, cities, and fortifications, which are marked by grease pencil on the plastic surface. Flying Buffalo published three versions of the game. The first had linoleum...
Microbadge: User Summary This set of rules was in constant use for the better part of two decades by the Western Washington Wargamers (W3). Imperialism is an eminently playable and reasonably realistic set of miniatures rules. The game is a simultaneous movement wargame, utilizing paper maps (or overlays and grease pencils) to plot movement. The game also...
Империя ("Empire") is a conquest and building game, much like Risk and Civilization, with only two pages of rules. The map is divided into territories. Each territory has the portrait of its dictator on it along with a gold symbol for how much income it gives, and symbols for the units it can recruit. —user summary The turn begins with a roll of the dice...
"Board game for 4-8 players. Players control ancient civilizations." The components include a map of the Mediterranean world divided up into 50 to 100 territories, different colored sets of population and city chits for each player, and a custom deck of 105 cards made up of equal numbers of the following seven card types: War, Culture, Population...