Wargame Rules 1685-1845 (for Miniatures) The biggest innovation is the introduction of an alternate play system developed from that used in our very successful World War Two and Modern Armour rules instead of the more recently fashionable simultaneous movement in accordance with detailed written orders. Its main advantages are that it saves the time spent...
Bonnie Prince Charlie and the Jacobites try again to restore the Stuart monarchy and overthrow the redcoat army of the Hanoverian King. Highlanders, lowlanders and all the panoply of the British army can take to the field once more in this, the final title of the series. The miniatures are drawn and coloured by Peter Dennis, the well known face behind...
In this series, renowned historical illustrator, Peter Dennis breathes life into the 19th Century paper soldier and invites the reader to re-fight the wars that surged across Europe as Louis XIV fought to establish French dominance over its neighbours. Refight the colour and spectacle of the Wars of Spanish Succession with French, British and Allied...
Building on our success with Warlord 1, we have crafted this rulebook to extend the period of warfare you can re-enact on the miniature battlefield using the Warlord system, right up to the dawn of the modern age in the second half of the eighteenth century. We have retained and carefully adapted the same simple rule mechanisms while maintaining our focus...
This the Deluxe and augmented version of Les Guerres du Roi Soleil 1667-1713 (The Wars of the Sun King 1667-1713) published in 2019 by Cerigo Edition. This the first opportunity to play, with a single set of rules, the five conflicts led by France under the reign of Louis XIV the Great and the great rebellion called “La Fronde”. La Fronde Rebellion...
Washington's Crossing: A Game of the Winter Campaign of 1776-1777, that resulted in the twin-victories of Trenton and Princeton and turned the fortunes of the war The first in a series of linkable operational games on the American Revolution. Leaders are activated using activation points. Each leader has a cost to activate based on his rank. Washington's...
Welcome to Wars Across the World (WAW), a unique historical strategy turn-based game, in a boardgame spirit, which aims at simulating in one single system ALL kind of wars and conflicts throughout the world (and beyond) from Prehistoric times to nowadays, on the operational or strategic levels. TURN SEQUENCE: This game is divided in turns. Each turn is...
We the People was the first in what has become a very popular trend for wargaming. The typically hex-based maps were simplified into an abstract system of connected spaces, which are used for army movement and to keep track of who controls the provinces politically. The armies themselves are greatly simplified, but the general in charge of the army gains...
"The Whites of their Eyes" is an introductory miniatures guidebook for the American Revolution using the system published in "Habitants and Highlanders" and "Rockets Red Glare". The author includes an overview of the war, strategy and tactics, and a uniform guide. Most of the book is a series of scenarios from the American Revolution (both skirmishes and...