A Supplement For King or Empress new & optional rules to cover the 1740-1756 period new army lists for major & 9 minor powers of the war new adjusted troop values to reflect this earlier period commander ratings for 50 historical leaders Battle of Mollwitz scenario with special rules & troop list Description and analysis of 19 historical battles of the war...
The Seven Years' War on a global scale in two volumes. An operational level hex & counter wargame. The first volume, "War of Conquest", covers central Europe. The second volume, "War of Conquest: The Wider World", expands the game to the rest of the world. This is a two player wargame, but if you wish to play in two teams you can, dividing your assets as...
The War of Jenkins’ Ear simulates the last major conflict in the Caribbean between England and Spain from about 1739 to 1748 (though it was largely eclipsed in Europe by the War of Austrian Succession at the time.) The actual underlying cause of the war was trading rights in the lucrative West Indies. After centuries of intermittent and reoccurring war...
War of Liberty is a very short and simple game for simulating miniatures battles in the American Revolutionary War. The rules themselves are only four pages long, yet detail the necessary unit structure, turn sequence, movement, fire combat, melee, and morale procedures. Infantry units are battalions and made up of 3-6 stands (typically 2-3 stands for...
War of the Austrian Succession is a wargame of Frederick the Great’s first military campaign, the First Silesian War of 1740-42. This was the opening War of the Austrian Succession which eventually involved the major powers of Europe. The intent of the game is to show operational level warfare in the 18th century Age of Kings. There are two sides in the...
July 1760. The Coalition army commanded by Ferdinand of Brunswick falls back in the face of the French army, commanded by Broglie. To cut off the retreat of the Coalition, the Chevalier du Muy is sent north across the Diemel toward Warburg. Meanwhile, the German troops cross farther east at Liebenau. Du Muy deploys his army alongside the Diemel with its...
Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason...
An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington. The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in...
Eighty-page follow-on scenario booklet for Warfare in the Age of Reason (required for use). Contents: Brunswick's War - A two or more player campaign game of the struggle for western Germany in 1759. Warfare at Sea in the Age of Reason - complete rules for the Age of Sail, It can be used to fight historical naval battles of with The Sport of Kings (the...
Beyond The Saale is a fictional Seven Years War campaign that depicts a drive into Prussia by Austrian and French forces in an effort to keep Prussia off balance after they knocked Russia out of the war. While fictional in nature, the commanders and force strengths represent what would have been available for a possible campaign. Although designed to use...
Warfare in the Age of Reason (Third edition) A Century of Global Conflict. Includes complete, tactical, campaign and siege rules. Army list from Marlborough to George Washington encompassing the wars in Europe, North America, India and Scotland. Two campaigns included: one for up to 8 players and one for 2 players. 3 scenarios: Lobositz 1756 Eutaw Spring...