The War of Jenkins’ Ear simulates the last major conflict in the Caribbean between England and Spain from about 1739 to 1748 (though it was largely eclipsed in Europe by the War of Austrian Succession at the time.) The actual underlying cause of the war was trading rights in the lucrative West Indies. After centuries of intermittent and reoccurring war...
War of Liberty is a very short and simple game for simulating miniatures battles in the American Revolutionary War. The rules themselves are only four pages long, yet detail the necessary unit structure, turn sequence, movement, fire combat, melee, and morale procedures. Infantry units are battalions and made up of 3-6 stands (typically 2-3 stands for...
War of the Austrian Succession is a wargame of Frederick the Great’s first military campaign, the First Silesian War of 1740-42. This was the opening War of the Austrian Succession which eventually involved the major powers of Europe. The intent of the game is to show operational level warfare in the 18th century Age of Kings. There are two sides in the...
July 1760. The Coalition army commanded by Ferdinand of Brunswick falls back in the face of the French army, commanded by Broglie. To cut off the retreat of the Coalition, the Chevalier du Muy is sent north across the Diemel toward Warburg. Meanwhile, the German troops cross farther east at Liebenau. Du Muy deploys his army alongside the Diemel with its...
Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason...
An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington. The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in...
Eighty-page follow-on scenario booklet for Warfare in the Age of Reason (required for use). Contents: Brunswick's War - A two or more player campaign game of the struggle for western Germany in 1759. Warfare at Sea in the Age of Reason - complete rules for the Age of Sail, It can be used to fight historical naval battles of with The Sport of Kings (the...
Beyond The Saale is a fictional Seven Years War campaign that depicts a drive into Prussia by Austrian and French forces in an effort to keep Prussia off balance after they knocked Russia out of the war. While fictional in nature, the commanders and force strengths represent what would have been available for a possible campaign. Although designed to use...
Warfare in the Age of Reason (Third edition) A Century of Global Conflict. Includes complete, tactical, campaign and siege rules. Army list from Marlborough to George Washington encompassing the wars in Europe, North America, India and Scotland. Two campaigns included: one for up to 8 players and one for 2 players. 3 scenarios: Lobositz 1756 Eutaw Spring...
Wargame Rules 1685-1845 (for Miniatures) The biggest innovation is the introduction of an alternate play system developed from that used in our very successful World War Two and Modern Armour rules instead of the more recently fashionable simultaneous movement in accordance with detailed written orders. Its main advantages are that it saves the time spent...
Bonnie Prince Charlie and the Jacobites try again to restore the Stuart monarchy and overthrow the redcoat army of the Hanoverian King. Highlanders, lowlanders and all the panoply of the British army can take to the field once more in this, the final title of the series. The miniatures are drawn and coloured by Peter Dennis, the well known face behind...