"Seven Years War" is a two player Card-Wargame simulating the Seven Years War (1756-1763) between the English & French Alliances. Compete for influence in: Europe, North America, India, and the West Indies. Players share a common deck but with cards specific to certain players and campaigns. Victory can be achieved in Europe or the Colonies. A complete...
These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly the Seven Years War. To simplify the game a standard size of unit is employed and only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of the status of...
The Seven Years War: Frederick's Gamble (7YW:FG) is a wargame based on the innovative and still ever popular card driven game engine The Napoleonic Wars (TNW). If you’re familiar with TNW or its successor games, Wellington and/or Kutuzov; you’ll have little difficulty getting into enjoying this game. The game’s title stems from Frederick the Great, King of...
The Seven Years War & The War of Austrian Succession is an area movement game of these two conflicts. The game system uses the simple RISK method of combat: highest roll with a twist, cards are not areas conquered but are events that can give the player an advantage or create a disadvantage for an opponent. Cards offer extra troops, use of neutrals...
These Seven Years War: Wargames rules were spawned from a free online set which had itself been based on DBM (Wargames Research Group rules). They had lots of modifications since, and work with battalions of 16 figures and Regiments of horse of 9-15. Designed for 15mm. Sequence of play: Each game turn consists of 2 alternating phases, the attacking player...
Strategy & Tactics magazine #221. Seven Years World War (7YWW) is a wargame simulating the global conflict of 1756-63. That war was fought primarily between two coalitions of European powers, but it also involved fighting in the Americas, India and the East Indies, as well as on the high seas. It was also a time of expansion for the Manchu Empire, which...
The Swamp Fox is a supplement for Sharp Practice which presents twelve scenarios and nine unique campaign backgrounds for the career of Francis Marion, one of the rebellion’s greatest and most celebrated leaders. Ideal for Sharp Practice, Marion led his small band of men through the swamps of South Carolina, emerging to strike against Crown forces and...
Looking at the Seven Years War, military historians tend to concentrate on the big battles. However, the day to day campaign activity of the combatants included reconnaissance, raids, probing actions, resupply and a host of other minor operations that frequently lead to small skirmishes. What I want to do in this volume of Refighting History is to take...
Short Attention Span Napoleonics is a Horse and Musket era miniatures wargame ruleset with diceless combat resolution and no tables or charts to memorize. Maximum fun and minimum hassle! The 61 page ruleset includes instructions for building stands of soldiers, wargaming tools, terrain, and 70 "Fortunes of War" event cards that can also be used with other...
Shot & Sail: Small Ship Actions in the Age of Sail. From the rulebook: "This is a game to illustrate the flavour of small scale naval naval engagements in the days of sail - most typically in the time of the Napoleonic Wars." A miniatures wargame to be played on the tabletop with scale ship models. The players take on the roles of opposing sea captains....