The Saratoga 1777 campaign of the American Revolution resulted in a British defeat that was so shocking that it changed the course of the war. What started as a grand campaign by three British armies to end the rebellion resulted in the defeat of two of them and the capture of the third and largest army. Historically, the Americans had the odds stacked...
(From the publisher's web site) Of all the battles in the American Revolution, Saratoga was the one that really gave the Patriots a belief that they could win—and convinced the outside world (starting with France) that the rebels were worth supporting. Take away the victory at Saratoga, and we can only wonder how much more time would have passed before the...
Volume IV in GMT's Battles of the American Revolution Series portrays the events from September 10th to October 9th, 1779, as the Franco-American Allies mount their first significant cooperative effort against the British in North America during the Revolutionary War. Savannah is a departure from the other battles in the Revolutionary War Series from GMT...
Scum of the Earth. Black Powder gaming for the rest of us. "Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French, what...
Scum of the Earth: Rules Pack This expansion pack to 'Scum of the Earth adds rules for new unit types: Pistoleer cavalry, Swordsmen, Musketeers, Frontier infantry, Forlorn hope and Partisans. You also get optional and variant rules covering: Cavalry pursuits, Forced marches, Street fighting, passage of time and commander blinders. We round out the content...
Sea of War is a tactical naval warfare card game, based in the age of the wooden battleships, that you can take anywhere and play with anyone! Each game is made for 2-4 players, but you can combine game sets and expand play space to add in as many players as you would like. The object of the game is simple... Destroy all of your enemies ships before they...
SeaRovers is a game filled with grit, greed, action and adventure! Set in the Caribbean and North Atlantic during the late 17th and early 18th centuries, SeaRovers recreates the true stories of the most fiendish filibusters and freebooters to ever roam the Spanish Main. Historically accurate with unique and engaging game-play, SeaRovers combines; card-play...
From the PDF: "SeaWar: 1805 is a set of wargames rules designed to recreate the naval battles that occur during the Age of Sail, from the First Anglo-Dutch War in 1652 through the Napoleonic Wars to the end of the Greek War of Independence in 1829. Designed to be simple enough to introduce gamers new to the period (indeed even to wargaming), SeaWar: 1805...
Seeds of Empire is the seventeenth volume in Red Sash Games’ Lace Wars series of hex-and-counter war games. An EXPANSION (not a stand alone game), it continues from where the base game, Dreams of Empire, left off. Dreams of Empire was set in India during the 1730s and 1740s and featured the First Carnatic War between the British and French. Seeds of Empire...
Beat to Quarters, Vol II (Serpents of the Seas) is an official expansion to Serpents of the Seas by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using...
Seven Years is a war game designed to be simple and efficient. At the core are: a two-table engine, the five status definition of units, a flexible command system that can span from cumbersome to almost Napoleonic and last not least a more fluid game sequence, than most common rule sets can provide. While operating at brigade level, it is designed to keep...
Seven Years War is a simulation of the war between Prussia and a Coalition of European states, 1756-1764, published in Strategy & Tactics #163 (Sep 1993). While militarily a stalemate, the war consolidated Prussia's dominance of central Europe until its defeat at Jena and Auerstadt in 1806. The game is designed for two players or two teams. The Prussian...