Short Attention Span Napoleonics is a Horse and Musket era miniatures wargame ruleset with diceless combat resolution and no tables or charts to memorize. Maximum fun and minimum hassle! The 61 page ruleset includes instructions for building stands of soldiers, wargaming tools, terrain, and 70 "Fortunes of War" event cards that can also be used with other...
Shot & Sail: Small Ship Actions in the Age of Sail. From the rulebook: "This is a game to illustrate the flavour of small scale naval naval engagements in the days of sail - most typically in the time of the Napoleonic Wars." A miniatures wargame to be played on the tabletop with scale ship models. The players take on the roles of opposing sea captains....
Shot, Steel & Stone is an easy-to-learn set of horse and musket era rules that first appeared in the author's best-selling book THE WARGAMING COMPENDIUM (Pen & Sword, 2013). They are suitable for playing battlegames set in the era from approximately 1685 (when bayonets became common) through to about 1850, when rifled muskets started to dominate the...
Sieben Jahre is set during the Seven Years' War. Seven Years' War retraces the events that involved the European powers in what Churchill called the First World War, which, in the game, takes place in three of the five scenarios: Europe, North America, and the Caribbean. The nations involved are Prussia and Great Britain on one side against France and...
Welcome to the global battlefields of the 18th century. Sieben Jahre Campaigns is a strategic wargame set during the Seven Years' War (1756-1763), the first true global conflict in history. In this title, players take command of the two great geopolitical coalitions of the era: the French-Austrian axis on one side and the Anglo-Prussian alliance on the...
“The Fortress of Louisbourg was one of the largest fortifications the French constructed in North America . . . Louisbourg was destined to fall to a New England army in 1745 and a professional British Army in 1758.” “The 1745 siege was conducted by an army raised by the colonial governments of New England who raised, equipped, supplied and transported...
Simplicity in Practice is a set of miniature wargame rules for the Horse-and-Musket period published in the wargaming magazine Battlegames (Issue 23). It is designed for playing 'tabletop teaser' scenarios of the kind written by Charles Grant, Stuart Asquith, Henry Hyde and Steve Jones amongst others, with a small number of figures on a small board...
Six Empires is a historical strategy game with unique mechanics for world events, national morale, and non-player nations. Each territory in the game is assigned a point value. Higher value territories give you more points, but are harder to conquer! In addition, some territories have additional benefits like the ability to generate new military units or a...
One of the American Heritage Command Decision Strategy Games, highly prized by collectors. This one is the American War of Independence game. The British have four armies of 5 units each, 3 warships and a troop carrier with 2 reinforcements on board. The Americans have 16 units spread all over the board (including a special "Continental Army" unit), 1...
In the town of Sleepy Hollow, Katrina Van Tassel, daughter of wealthy landowner Baltus Van Tassel, has two suitors vying for her hand in marriage: Brohm Van Brunt, a local burly townsman looking to improve his livelihood, and Ichabod Crane, a refined outsider whose intellect is rivaled only by his penchant for belief in the supernatural. Curiously, the...