“Lt. Gen. Henry Hawley took command of the British army after the disaster at Presontpans. He marched into Scotland to try and break the Jacobite siege of Stirling Castle. He brought the Jacobites to battle near Falkirk. He thought he was in a good defensive position, but the Jacobites outmaneuvered him." "A pouring rain soaked the battlefield, and the...
Jakowiecki Las 1709 is a small game covering one of the initial stages of the battle of Poltava, fought on 8 July 1709 between Russians and Swedes during the Greath Northern War. Game is a part of the Husaria system by TiS and uses its mechanics. Ownership of any game of the series is required to play, because it comes with no rules, only with board...
Embark on a captivating journey through the Italian peninsula of the late 18th century. Inspired by the historical Grand Tour, this immersive board game invites players to delve into a world of art, culture, and intellectual pursuits. The game blends hand management and building, resource management, map movement, and set collection elements. As players...
Kämpfe in Reihen is a set of rules for the Lace Wars period, allowing players to recreate the linear style battles in a way that emphasises the role played by the Gentlemen and Colonels of the period. Players will need to seize control of every situation, in order to win the day with dash and swagger. The rules use a no-dice mechanism, aiming to bring the...
The Kings Musketeers are Wimps Fast play rules for dueling, drinking and brawling in the 17th century. Each figure represents a single person. The rules cover movement, fighting, drinking, gambling, and romance. There’s even a surgeon to fix wounds. Small War Games Skirmish series games are designed to be played in an area the size of a kitchen table or...
The Mystery of the Queen’s Necklace is the first scenario book for The Kings Musketeers are Wimps: The Queen’s diamond necklace has been stolen and a host of people are looking for it. There are Musketeers, Cardinal’s Guards, Cardinal’s agents, mercenaries, and thieves searching for it. Each player has 3 figures who question townsfolk to find clues to the...
Koenig Krieg Version 4 This new edition allows players to not only re-fight battles during the wars of Frederick the Great, but also the Great Northern War, Napoleonic Wars, American Civil War, War of Triple Alliance, Mexican-American War, Zulu Wars, Crimean, Franco-Prussian and Austro-Prussian wars as well. It has taken a few years now of game testing and...
Koenig Krieg v4: General's Compendium Content: Authors musings and design notes for Koenig Krieg. In depth explanation of formations. The Parade Handbooks and how to build an army. Points based games Victory rules. 12 Battlefield Scenarios and special rules. Optional rules, like night fighting and wagons. A sample turn. Sneak Peak Generic Parade Handbooks...
The SYW Battle Series (SYWBS) games are playable grand-tactical studies of battles of the Seven Years War. The series’ intent is to show how command operates on the battlefields, using the weapons and tactics of the period. The system emphasizes command & control and playability. The games all share the following characteristics: Scale = 200-220 m/hex...
In June of 1757, Frederick the Great and his highly trained Royal Army of Prussia approaches an Austrian army encamped along a low range of hills. Hoping just one more victory will force the Austrians to sue for peace, Frederick sets in motion his master tactic, the "oblique maneuver" against the enemy right flank. Only now the Austrians are under a new...
Die Kriegskunst is a Seven Years War miniatures wargaming rules set based on the General de Brigade system. From the designer's website: One of the biggest differences is the figure scale (1=40 rather than 1=20). Then there's the way you move your units around. In GdeB the orders system means that you can't always do what you'd like and when you would like...
The SYW Battle Series (SYWBS) games are playable grand-tactical portrayals of battles of the Seven Years War. The series’ intent is to show how command operates on the battlefields, using the weapons and tactics of the period. The system emphasizes command & control and playability. The games all share the following characteristics: Scale = 200-220 m/hex...